Call to Arms -
Ice Age, # 234
- This is the only printing of this card.


Sign up to add this card to your Inventory, Wishlist or Tradelist, and to start creating decks with it. We also have an excellent trading opportunities finder tool that gets you trading in seconds!

It only takes 30 seconds to sign up. You can start by Clicking here.
Statistics
185 tradelists

63 wishlists

121 decks
Browse Deck Database


Translations Call to Arms Mobilmachung Appel aux armes Chiamata alle Armi Llamada a las armas Chamado às Armas
Formats Standard: NotLegal Pioneer: NotLegal Modern: NotLegal Legacy: Legal Vintage: Legal Commander: Legal Brawl: NotLegal Draft: Legal Cube: Legal Tiny Leaders: Legal Pauper: NotLegal Singleton: Legal Premodern: Legal Oathbreaker: Legal Fat Stack: Legal Prismatic: Legal Vanguard: Legal Historic: NotLegal Other: Legal
Rules As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
Mana Cost
Type Enchantment
Reserved This card in on the reserved list.
Links Scryfall Wizards of the Coast Gatherer

Please consider subscribing to a Deckbox Premium Account, which provides many useful collecting, trading and deckbuilding features and removes ads! View More Details
Remove ads