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Columns
# Name Race
Type Cost 
Edition
Unit (22)
3 Dwarf Unit 1 + The Deathmaster's Dance
1 Dwarf Unit 2 + Core Set
3 Dwarf Unit 2 + Path of the Zealot
3 Dwarf Unit 2 + The Fall of Karak Grimaz
3 Dwarf Unit 2 + Core Set
1 Dwarf Unit 3 + Core Set
1 Dwarf Unit 3 + Core Set
3 Dwarf Unit 3 + Core Set
1 Dwarf Unit 3 + Core Set
1 Dwarf Unit 5 + Tooth and Claw
1 Dwarf Unit 5 + Core Set
1 Dwarf Unit 6 + Core Set
Tactic (9)
2 Dwarf Tactic 1 + Assault on Ulthuan
1 Dwarf Tactic 1 + The Skavenblight Threat
2 Dwarf Tactic 1 + Core Set
1 Dwarf Tactic 10 + Arcane Fire
1 Dwarf Tactic 2 + Core Set
1 Dwarf Tactic 2 + Core Set
1 Dwarf Tactic 3 + Core Set
Quest (3)
2 Dwarf Quest 0 + Core Set
1 Dwarf Quest 0 + The Deathmaster's Dance
Support (16)
3 Dwarf Support 0 + Warpstone Chronicles
1 Dwarf Support 0 + Path of the Zealot
3 Dwarf Support 2 + The Fall of Karak Grimaz
1 Dwarf Support 2 + Warpstone Chronicles
3 Dwarf Support 2 + Core Set
3 Dwarf Support 2 + The Burning of Derricksburg
1 Dwarf Support 2 + Assault on Ulthuan
1 Dwarf Support 2 + Core Set
Sideboard
# Name Race
Type Cost 
Edition
There are no cards in the sideboard.
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  • Danny Kamikaze ()

    I know you love toughness, but maybe you should get rid of things like Mountain Barracks and Gromril Armour since your units have so much damn toughness already.  Having toughness +3 basically makes you invincible, but the marginal returns to that are small considering you could have brought more damage doing cards, like Gurni's Elite, for a quick cheap punch.  When you sit back and rely on the heroes for damage you allow the other guy to develop.  Since your deck relies on cheap units as its bread and butter, you could just forgo the huge toughness bonus for more damage so late game you are in a more comfortable position.