Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$18.98

0 Likes 0 Comments
Avg. CMC 2.96
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 25 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (26)
3 Blood Ogre
$0.13 Creature - Ogre Warrior
2 Bloodrage Vampire
$0.06 Creature - Vampire
2 Crumbling Colossus
$0.06 Artifact Creature - Golem
3 Duskhunter Bat
$0.06 Creature - Bat
1 Flameblast Dragon
$0.35 Creature - Dragon
1 Goblin Arsonist
$0.06 Creature - Goblin Shaman
1 Goblin Bangchuckers
$0.11 Creature - Goblin Warrior
2 Goblin Fireslinger
$0.17 Creature - Goblin Warrior
1 Goblin Tunneler
$0.10 Creature - Goblin Rogue
2 Gorehorn Minotaurs
$0.03 Creature - Minotaur Warrior
1 Manic Vandal
$0.09 Creature - Human Warrior
1 Onyx Mage
$0.14 Creature - Human Wizard
2 Stormblood Berserker
$0.10 Creature - Human Berserker
1 Tormented Soul
$0.18 Creature - Spirit
2 Vampire Outcasts
$0.07 Creature - Vampire
1 Volcanic Dragon
$0.04 Creature - Dragon
Instant (4)
1 Incinerate
$0.07 Instant
3 Shock
$0.03 Instant
Sorcery (4)
1 Hideous Visage
$0.12 Sorcery
1 Taste of Blood
$0.09 Sorcery
2 Tectonic Rift
$0.02 Sorcery
Artifact (1)
1 Swiftfoot Boots
$2.21 Artifact - Equipment
Enchantment (1)
1 Warstorm Surge
$0.46 Enchantment
Land (24)
14 Mountain
$0.12 Basic Land - Mountain
10 Swamp
$1.16 Basic Land - Swamp
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Some decks like to inflict pain. Other decks love to inflict pain. The "Blood and Fire" deck easily falls into the second category. Once you start dealing damage to your opponent, the frenzy begins!

This deck features more than a dozen creatures with the bloodthirst ability. As each of them enters the battlefield, it checks to see if your opponent has been dealt any damage that turn. If so, the creature arrives with some +1/+1 counters on it. So to get the maximum potential out of them, you'll need ways to deal damage to your opponent first.

If you can't deal damage to your opponent, it's okay to cast bloodthirst creatures anyway. A powered-down Duskhunter Bat can still fly over the battlefield to damage your opponent, meaning your next bloodthirst creature will be living large. Be creative about how you enable bloodthirst. Spells like Shock and Incinerate can clear out potential blockers, or they can deal damage directly to your opponent. The 7-power Crumbling Colossus has trample, so it's likely to get some damage through if it attacks. Take any opportunity you can find!

You can finish off the game in a number of ways. Spells like Hideous Visage and Tectonic Rift can leave your opponent unable to block. Warstorm Surge fires off a salvo each time you get a new creature. And if all else fails, just attack with Dragons!

Once you're familiar with the deck, try modifying it. You could add more cards that enable bloodthirst, like Grim Lavamancer or Chandra, the Firebrand. You could also add game-ending creatures with bloodthirst, like Furyborn Hellkite, which has bloodthirst 6, or Bloodlord of Vaasgoth, which has bloodthirst 3 and gives bloodthirst to all your Vampires!
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