Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$42.32

0 Likes 0 Comments
Avg. CMC 2.25
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 18 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (8)
4 Aura Gnarlid
$0.20 Creature - Beast
4 Kor Spiritdancer
$1.30 Creature - Kor Wizard
Instant (3)
3 Deprive
$0.36 Instant
Enchantment (25)
2 Arrest
$0.07 Enchantment - Aura
2 Bear Umbra
$3.48 Enchantment - Aura
3 Canopy Cover
$1.24 Enchantment - Aura
2 Guard Duty
$0.04 Enchantment - Aura
4 Narcolepsy
$0.10 Enchantment - Aura
2 Pacifism
$0.06 Enchantment - Aura
2 Snake Umbra
$0.32 Enchantment - Aura
4 Spreading Seas
$0.26 Enchantment - Aura
4 Wind Zendikon
$0.11 Enchantment - Aura
Land (24)
6 Forest
$0.08 Basic Land - Forest
3 Glacial Fortress
$1.57 Land
2 Halimar Depths
$0.52 Land
5 Island
$0.09 Basic Land - Island
6 Plains
$0.09 Basic Land - Plains
2 Sunpetal Grove
$3.26 Land
Sideboard - 15 cards, 7 distinct
Name  Edition $ Type Cost
Rarity Color
Instant (5)
3 Naturalize
$0.04 Instant
2 Plummet
$0.01 Instant
Sorcery (2)
2 Day of Judgment
$1.68 Sorcery
Enchantment (8)
2 Boar Umbra
$0.25 Enchantment - Aura
2 Hyena Umbra
$0.26 Enchantment - Aura
2 Journey to Nowhere
$1.54 Enchantment
2 Luminous Wake
$0.18 Enchantment - Aura

Notes
 
Control, control, control until you get a Gnarlid or two out. Snake Umbra is great if you can get it out right after a Gnarlid is dropped early. Spirit Dancer should obviously get out there ASAP for extra draw power. Wind Zendikon is wonderful for early aggro, aura addition, and blocking pesky haste or infect creatures, as well as blocking flyers. Abuse Narcolepsy as you will, and use Arrest for the special ability creatures.
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