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Main Deck - 50 cards, 17 distinct
Columns
Name  Race Type Cost Edition
Tactic (20)
3 Asuryan's Cleansing High Elf Tactic 0 + Assault on Ulthuan
2 Flames of the Phoenix High Elf Tactic 4 + Assault on Ulthuan
3 From Beneath the Waves High Elf Tactic 2 + March of the Damned
3 Gifts of Aenarion High Elf Tactic 4 + Tooth and Claw
3 High Elf's Disdain High Elf Tactic 2 + Assault on Ulthuan
3 Scroll of Asur High Elf Tactic 0 + The Fall of Karak Grimaz
3 Surprise Assault Neutral Tactic 2 Path of the Zealot
Support (30)
3 Citadel of Dusk High Elf Support 2 + March of the Damned
3 Contested Fortress Neutral Support 3 Core Set
3 Eataine War Room High Elf Support 3 + Realm of the Phoenix King
3 Elven Warship High Elf Support 3 + March of the Damned
3 Gathering the Winds High Elf Support 0 + Rising Dawn
3 Judgement of Loec High Elf Support 1 + Legends
3 Outpost of Tiranoc High Elf Support 2 + The Silent Forge
3 Repeater Bolt Thrower High Elf Support 3 + Path of the Zealot
3 Temple of Vaul High Elf Support 3 + Assault on Ulthuan
3 Warpstone Excavation Neutral Support 0 Core Set
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
This one's mostly for the non-unit fun.  It's not really a full-on tourney deck, but I think it would be fine for pick up games.

There are two main mechanics to this deck:
1) Indirect damage
2) Control

With one notable exception, the Spells are all designed to either rearrange your library, produce more resources, or delay, damage, or otherwise hamper your opponent's growth.  (And one or two Support cards combo with these spells.)

The indirect damage mostly comes from Warships and Waves, but Bolt Throwers is an excellent long term plan if you've already got Outposts out. 

Couple of play notes:

1)Note that the Temple of Vaul is really optional.  It works just fine as a development if you're feeling cautious.  It is also a great surprise if you've already carefully prepared a mean hand.
2) If you want to really go *fast* combo Temple of Vaul with Eataine.  You can do this setup by your second turn, and it only costs you two damage to your Capital.
3) The Scroll of Asur is mostly self-explanatory, but don't forget that you can combo it--for free--off of Convocation.  (Although you may occasionaly want the Loyalty.)
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