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Main Deck - 51 cards, 17 distinct
Columns
Name  Race Type Cost Edition
Unit (27)
3 Bloodthirster Chaos Unit 8 + Core Set
3 Boar Boyz Orc Unit 4 + Core Set
3 Clan Moulder's Elite Neutral Unit 2 Tooth and Claw
3 Crooked Teef Goblins Orc Unit 1 + Core Set
3 Followers of Mork Orc Unit 2 + Core Set
3 Ironclaw's Horde Orc Unit 5 + Core Set
3 Spider Riders Orc Unit 1 + The Skavenblight Threat
3 Squig Herders Orc Unit 2 + Core Set
3 Veteran Sellswords Neutral Unit 0 Path of the Zealot
Tactic (12)
3 Rip Dere 'Eads Off! Orc Tactic 1 + Core Set
3 Seduced by Darkness Chaos Tactic 0 + Core Set
3 Waaagh! Orc Tactic 3 + Core Set
3 We'z Bigga! Orc Tactic 0 + Core Set
Support (12)
3 Choppa Orc Support 1 + Core Set
3 Contested Village Neutral Support 1 Core Set
3 Grimgor's Camp Orc Support 3 + Core Set
3 Warpstone Excavation Neutral Support 0 Core Set
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
It's a straightforward Orc blitz with Rip Dere 'Eads Off as a splash: just throw Bloodthirster into the battlefield as a development then get a Mob Up with 5-power attached as an extremely nasty finishing move.
Spider Riders/Clan Moulder's Elite plus a Choppa is another mental way to end a game early, or a turn 2 We'z Bigga into Ironclaw's Horde.
This deck is best at 4 resources, and maybe 1 extra power in the Quest zone. Most of its resources are committed to the battlefield, just remember to play around Judgment and you should be in a pretty sweet place.
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