Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$5.92

0 Likes 0 Comments
Avg. CMC 2.8
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 28 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (25)
1 Armored Transport
$0.02 Artifact Creature - Construct
1 Bomber Corps
$0.10 Creature - Human Soldier
1 Boros Elite
$0.24 Creature - Human Soldier
2 Canyon Minotaur
$0.04 Creature - Minotaur Warrior
1 Court Street Denizen
$0.06 Creature - Human Soldier
2 Daring Skyjek
$0.20 Creature - Human Knight
1 Ember Beast
$0.02 Creature - Beast
1 Firefist Striker
$0.03 Creature - Human Soldier
1 Firemane Avenger
$0.40 Creature - Angel
2 Fortress Cyclops
$0.08 Creature - Cyclops Soldier
1 Foundry Champion
$0.10 Creature - Elemental Soldier
1 Ordruun Veteran
$0.09 Creature - Minotaur Soldier
2 Skyknight Legionnaire
$0.04 Creature - Human Knight
1 Sunhome Guildmage
$0.20 Creature - Human Wizard
2 Warclamp Mastiff
$0.07 Creature - Dog
2 Warmind Infantry
$0.04 Creature - Elemental Soldier
3 Wojek Halberdiers
$0.05 Creature - Human Soldier
Instant (4)
1 Aerial Maneuver
$0.03 Instant
2 Arrows of Justice
$0.06 Instant
1 Shielded Passage
$0.06 Instant
Sorcery (4)
1 Act of Treason
$0.03 Sorcery
1 Mark for Death
$0.07 Sorcery
1 Mugging
$0.04 Sorcery
1 Righteous Charge
$0.06 Sorcery
Artifact (2)
2 Boros Keyrune
$0.27 Artifact
Land (25)
1 Boros Guildgate
$0.10 Land - Gate
12 Mountain
$0.12 Basic Land - Mountain
12 Plains
$0.09 Basic Land - Plains
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Join the Boros Legion and become part of a unified attack force! The "Boros Battalion" deck hammers that point home by way of the battalion mechanic. Whenever you attack with a creature that has battalion and at least two other creatures, an effect that makes your assault even more powerful happens!

You'll want to speed out of the gates by casting as many creatures as possible during your early turns. Your mission is to control three creatures that can attack, so don't take risks early on. Attack only when the way is clear. Once you have a battalion assembled, use instants and sorceries like Shielded Passage and Aerial Maneuver to ensure you keep enough creatures around to continue the siege.

If your opponent decides to leave an entire bunker's worth of blockers in the way, no problem. Mark for Death limits your opponent's blocking options, and Righteous Charge helps inspire your entire army to rush into the fray and overrun the opponent. Act of Treason lets you borrow an opposing creature—perfect for completing your battalion and leaving the defense lacking.

If you're looking for larger creatures to add to your arsenal, check out Thundermaw Hellkite from the Magic 2013 core set or Hellrider from the Dark Ascension set. They both have haste, so they immediately hit hard, possibly triggering battalion abilities out of nowhere. Increasing Devotion, also from the Dark Ascension set, makes sure your armies are plentiful, giving you five creature tokens the first time around and ten if cast again using flashback!
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