Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$111.65

0 Likes 9 Comments
Avg. CMC 1.22
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 11 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Instant (20)
4 Giant Growth
$0.06 Instant
4 Groundswell
$0.52 Instant
4 Primal Bellow
$0.25 Instant
4 Vines of Vastwood
$0.88 Instant
4 Withstand Death
$0.29 Instant
Sorcery (8)
4 Ancient Stirrings
$0.38 Sorcery
4 Explore
$1.96 Sorcery
Artifact (8)
4 Contagion Clasp
$0.54 Artifact
4 Expedition Map
$2.05 Artifact
Land (24)
20 Forest
$0.08 Basic Land - Forest
4 Inkmoth Nexus
$19.30 Land
Sideboard - 15 cards, 5 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (3)
3 Precursor Golem
$0.21 Artifact Creature - Golem
Instant (9)
2 Naturalize
$0.04 Instant
4 Nature's Claim
$1.00 Instant
3 Unnatural Predation
$0.06 Instant
Artifact (3)
3 Tumble Magnet
$0.08 Artifact

Comments
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  • dr_googly_eyes (29-Jun-2011 15:04)

    And I scoop to spellskite...

     
    • Sean Graham (30-Jun-2011 09:34)

      dont necro this deck!

       
  • Jose Boveda (10-May-2011 23:00)

    This deck is like those old Scryb Sprite / Blood Lust / Growth decks. Kinda cool but gets bad feelings cuz infect is pretty filled with bad-feelingness.

     
  • dr_googly_eyes (10-May-2011 12:11)

    Do you think you need 20 forests?  I know it only helps pump with landfall and primal bellow, but I could see intentionally stopping at 3 land to avoid tectonic edge and nothing is expensive.  Would allow you to run another pump spell or even that new green phyrexian card that lets your bring back "a card" in your yard for 2 life.

     
    • Sean Graham (10-May-2011 15:04)

      i didnt make the deck i just saw it on decks of the week... lol

       
      • dr_googly_eyes (10-May-2011 15:23)
        Inari ran this at last FNM, annoying deck and looks to be very inconsistant ... what if you don't draw a map or nexus?
         
        • Sean Graham (10-May-2011 15:27)

          you lose

           
          • dr_googly_eyes (10-May-2011 16:31)
            also, even if you do draw a map, you are minimum turn 4 swinging for the first time.
             
            • Sean Graham (10-May-2011 17:25)

              i think the idea is supposed to be one attack phase = win like a quirky combo deck of sorts