Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$31.52

0 Likes 0 Comments
Avg. CMC 2.68
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 40 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (24)
1 Alaborn Cavalier
$0.19 Creature - Human Knight
1 Benalish Lancer
$0.10 Creature - Human Knight
1 Caravan Escort
$0.12 Creature - Human Knight
1 Juniper Order Ranger
$0.28 Creature - Human Knight Ranger
1 Kabira Vindicator
$0.19 Creature - Human Knight
1 Kinsbaile Cavalier
$16.07 Creature - Kithkin Knight
1 Knight Exemplar
$2.22 Creature - Human Knight
2 Knight of Cliffhaven
$0.18 Creature - Kor Knight
1 Knight of Meadowgrain
$0.53 Creature - Kithkin Knight
1 Knight of the Reliquary
$1.55 Creature - Human Knight
1 Knight of the White Orchid
$0.60 Creature - Human Knight
1 Knotvine Paladin
$0.32 Creature - Human Knight
1 Leonin Skyhunter
$0.13 Creature - Cat Knight
2 Lionheart Maverick
$0.10 Creature - Human Knight
1 Paladin of Prahv
$0.17 Creature - Human Knight
1 Plover Knights
$0.12 Creature - Kithkin Knight
1 Silver Knight
$0.24 Creature - Human Knight
1 Skyhunter Patrol
$0.04 Creature - Cat Knight
1 Steward of Valeron
$0.18 Creature - Human Druid Knight
1 White Knight
$0.17 Creature - Human Knight
1 Wilt-Leaf Cavaliers
$0.30 Creature - Elf Knight
1 Zhalfirin Commander
$0.21 Creature - Human Knight
Instant (7)
1 Harm's Way
$0.10 Instant
1 Heroes' Reunion
$0.09 Instant
1 Mighty Leap
$0.03 Instant
1 Reciprocate
$0.17 Instant
1 Reprisal
$0.10 Instant
1 Sigil Blessing
$0.13 Instant
1 Test of Faith
$0.16 Instant
Sorcery (1)
1 Edge of Autumn
$0.45 Sorcery
Artifact (1)
1 Loxodon Warhammer
$0.39 Artifact - Equipment
Enchantment (3)
1 Griffin Guide
$0.16 Enchantment - Aura
1 Oblivion Ring
$0.28 Enchantment
1 Spidersilk Armor
$1.91 Enchantment
Land (24)
6 Forest
$0.08 Basic Land - Forest
2 Grasslands
$0.33 Land
12 Plains
$0.09 Basic Land - Plains
1 Sejiri Steppe
$0.15 Land
2 Selesnya Sanctuary
$0.30 Land
1 Treetop Village
$0.29 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
What Knights lack in size (at least, relative to dragons), they make up for in efficiency and teamwork. With a coordinated effort and a sound battle plan, your band of skilled swordsmen will slay the Dragons!

This deck is about strength in numbers, so get those Knights onto the battlefield. Several of your best creatures cost two white mana to cast, so having two white mana on turn two or three is very important. Even though it might feel like a waste, don't hesitate to play Sejiri Steppe as your first land if it means you'll be able to cast one of your best creatures, such as Silver Knight or Knight of Meadowgrain, on turn two.

Don't underestimate how useful your lands can be. Selesnya Sanctuary has a drawback that forces you to return a land you control when it enters the battlefield. If you return Sejiri Steppe to your hand for a second use, you can turn this "drawback" into an advantage. Furthermore, because Selesnya Sanctuary gives you access to the same mana but with fewer lands, it helps you set up Knight of the White Orchid's Plains-fetching ability and makes Edge of Autumn an active card later into the game.

Knight of the Reliquary is the perfect synthesis of brain and brawn, able to go toe-to-claw with the fiercest dragons while at the same time possessing an arsenal of trickery. An early Grasslands means it'll hit the battlefield as a 3/3, and it can only get bigger from there! Its ability to turn Forests and Plains into other lands means you can summon an ally to the battlefield in Treetop Village, give a creature protection from red with Sejiri Steppe, or simply accelerate your mana by trading a just-tapped Forest or Plains for an untapped one!

Your removal is limited so use it carefully. You have many more creatures than your opponent and they are generally better in combat, so frequent attacks to bloody the battlefield will allow you to conserve your few removal spells. With the initiative and a handful of powerful tricks, you'll put even opposing Dragons on the defensive—although Shivan Hellkite and Kilnmouth Dragon should still be destroyed or exiled as soon as possible!

Who says Knights have to fight with swords? Certainly not these Knights, whose weapon of choice is the awesome Loxodon Warhammer. Combining a significant power increase with trample and lifelink, the Warhammer turns even the most youthful Knight into a Dragon-clobbering powerhouse! Creatures with first strike are virtually unbeatable in combat when wielding the Warhammer and the life you'll gain makes it difficult for even 5/5 Dragons to keep pace in the damage race!
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