This is a complete Extended deck.
Approximate deck value: $11.00.
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# Name Type Cost 
Creature (12)
2 Creature - Bear Illusion $0.10
2 Creature - Human Wizard $0.10
2 Creature - Merfolk Rogue $0.10
2 Creature - Shapeshifter $0.34
4 Creature - Vedalken Wizard $0.13
Instant (11)
4 Instant $0.34
3 Instant $0.10
4 Instant $0.13
Artifact (6)
2 Artifact $0.37
4 Artifact $0.22
Enchantment (7)
4 Enchantment - Aura $0.12
3 Enchantment - Aura $0.12
Land (24)
24 Basic Land - Island $0.19
# Name Type Cost 
There are no cards in the sideboard.
everyone HAS to have a control deck in my opinion.  A control deck can beat any deck ever created; they operate as the Akido of the MtG world by turning a good deck back on it's controler.  It might not beat a burn deck, but the single shot cards can easily be dealt with by cancels.  My deck has a conceptual notion from an older deck, my Anatomist Control deck, where I have creature control included with the package deal of prevents and unsummons.  The real trick is that the unsummons are reserved from Ichor wellsprings that pop it back into my hand, if I need it.  Also, Phyrexia's core kills of an Ichor Wellspring for 1 life and another card.

I have brought my control deck to standard with asure mages!

So, this is the streamlined version.  Basically, it sucks in multiplayer, but it kills in one on one.  It keeps cards from being played for the first half, the other half picks off the little guys that got by, and takes the big guys.
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  • Xaqery ()

    I think I only have 1 Vapor Snag.  It's a good card, but I lack a supply.  Otherwise, fantastic idea!

  • Izzat Awwal Akhir ()

    instead of unsummon why not Vapor Snag ?