i don't know what's up with comments on this site for me but it's seriously screwed up. but no i'm talking about how he removes ALL sand warriors not just his own, so shields of velis veil removes all of someone's creatures along with hazezon. on top of that if you sac him before the creatures come in they're permanent, so effects like dual nature give you a double trigger of permanent sand warriors on top of completely shutting down opposing generals
Well, what I"m seeing is that the warriors come into play on the next upkeep as opposed to your own next upkeep? Also that whenever he comes into play he "respawns" for lack of a better word his tokens again. So you could, in theory play him, sac all the tokens to do stuff, then could bounce him out and then back into play and get all the tokens again? Is that where you're going?
Current rules: When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time.When Hazezon leaves the battlefield, exile all Sand Warriors.
Well, what I"m seeing is that the warriors come into play on the next upkeep as opposed to your own next upkeep? Also that whenever he comes into play he "respawns" for lack of a better word his tokens again. So you could, in theory play him, sac all the tokens to do stuff, then could bounce him out and then back into play and get all the tokens again? Is that where you're going?
When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time.When Hazezon leaves the battlefield, exile all Sand Warriors.
-what are you seeing that is different?