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  • Kurt
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Kurt's Hazezon Tamar EDH
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8 comments
This is a complete EDH deck.
Total deck value: $229.51.
 
Columns
# Name Type Cost 
Price
Color
Creature (14)
1
Norin the Wary
Legendary Creature - Human Warrior $0.37  
1
Tajuru Preserver
Creature - Elf Shaman $0.50  
1
Eternal Witness
Creature - Human Shaman $4.38  
1
Mirror Entity
Creature - Shapeshifter $4.45  
1
Knight of New Alara
Creature - Human Knight $0.95  
1
Genesis
Creature - Incarnation $13.09  
1
Kiki-Jiki, Mirror Breaker
Legendary Creature - Goblin Shaman $10.02  
1
Lovisa Coldeyes
Legendary Creature - Human Barbarian $0.54  
1
Essence of the Wild
Creature - Avatar $0.79  
1
Jedit Ojanen of Efrava
Legendary Creature - Cat Warrior $0.43  
1
Primeval Titan
Creature - Giant $16.23  
1
Avenger of Zendikar
Creature - Elemental $4.17  
1
Hazezon Tamar
Legendary Creature - Human Warrior $22.66  
1
Regal Force
Creature - Elemental $5.65  
Instant (9)
1
Shields of Velis Vel
Tribal Instant - Shapeshifter $0.11  
1
Silence
Instant $1.09  
1
Blades of Velis Vel
Tribal Instant - Shapeshifter $0.11  
1
Fling
Instant $0.10  
1
Mercy Killing
Instant $0.37  
1
Order // Chaos
Instant $0.27  
1
Sprouting Vines
Instant $0.12  
1
Master Warcraft
Instant $0.73  
1
Momentous Fall
Instant $0.56  
Sorcery (11)
1
Altar of Bone
Sorcery $0.60  
1
Cultivate
Sorcery $0.45  
1
Kodama's Reach
Sorcery - Arcane $0.74  
1
Ember Gale
Sorcery $0.11  
1
Explosive Vegetation
Sorcery $0.70  
1
Harmonize
Sorcery $1.38  
1
Primal Command
Sorcery $3.14  
1
Austere Command
Sorcery $2.14  
1
Hellion Eruption
Sorcery $0.33  
1
Titanic Ultimatum
Sorcery $0.39  
1
Storm Herd
Sorcery $0.48  
Artifact (7)
1
Skullclamp
Artifact - Equipment $2.54  
1
Konda's Banner
Legendary Artifact - Equipment $3.04  
1
Ashnod's Altar
Artifact $0.44  
1
Obsidian Battle-Axe
Tribal Artifact - Warrior Equipment $0.21  
1
Phyrexian Altar
Artifact $5.78  
1
Vedalken Orrery
Artifact $4.72  
1
Eldrazi Monument
Artifact $4.00  
Enchantment (19)
1
Land Tax
Enchantment $9.60  
1
Goblin Bombardment
Enchantment $0.92  
1
Aura Shards
Enchantment $1.49  
1
Beastmaster Ascension
Enchantment $1.10  
1
Furnace Celebration
Enchantment $0.15  
1
Gaea's Anthem
Enchantment $1.92  
1
Glorious Anthem
Enchantment $2.02  
1
War Cadence
Enchantment $0.20  
1
Bedlam
Enchantment $0.42  
1
Glory of Warfare
Enchantment $0.55  
1
Marshal's Anthem
Enchantment $0.45  
1
Parallel Lives
Enchantment $1.77  
1
Doubling Season
Enchantment $24.29  
1
Mirari's Wake
Enchantment $10.02  
1
Perilous Forays
Enchantment $0.24  
1
Dual Nature
Enchantment $0.71  
1
Homura, Human Ascendant
Legendary Enchantment $0.75  
1
True Conviction
Enchantment $0.72  
1
Warstorm Surge
Enchantment $0.37  
Planeswalker (2)
1
Ajani Goldmane
Planeswalker - Ajani $5.22  
1
Sarkhan Vol
Planeswalker - Sarkhan $12.83  
Land (38)
1
Fire-Lit Thicket
Land $4.55  
11
Forest
Basic Land - Forest $0.12  
1
Ghitu Encampment
Land $0.31  
1
High Market
Land $6.69  
1
Jungle Shrine
Land $1.06  
1
Krosan Verge
Land $0.52  
10
Mountain
Basic Land - Mountain $0.11  
7
Plains
Basic Land - Plains $0.12  
1
Rith's Grove
Land - Lair $0.72  
1
Rootbound Crag
Land $3.93  
1
Rugged Prairie
Land $6.09  
1
Sunpetal Grove
Land $3.13  
1
Wooded Bastion
Land $4.63  
Sideboard
# Name Type Cost 
Price
Color
There are no cards in the sideboard.
Comments
 
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  • [avatar]
    Kurt Grassinger ()
    drop a lovisa coldeyes next turn and you win
     
  • [avatar]
    Kurt Grassinger ()
    also hazezon tamar + dual nature + parallel lives at 7 lands = 42 sand warriors for 1 cast
     
  • [avatar]
    Kurt Grassinger ()
    shields of velis vel i can't edit stuff either apparently
     
  • [avatar]
    Kurt Grassinger ()
    i don't know what's up with comments on this site for me but it's seriously screwed up. but no i'm talking about how he removes ALL sand warriors not just his own, so shields of velis veil removes all of someone's creatures along with hazezon. on top of that if you sac him before the creatures come in they're permanent, so effects like dual nature give you a double trigger of permanent sand warriors on top of completely shutting down opposing generals
     
  • [avatar]
    Kurt Grassinger ()
    for some reason it wont let me reply but read the rulings
     
    • [avatar]
      maxwellp ()

      Well, what I"m seeing is that the warriors come into play on the next upkeep as opposed to your own next upkeep? Also that whenever he comes into play he "respawns" for lack of a better word his tokens again. So you could, in theory play him, sac all the tokens to do stuff, then could bounce him out and then back into play and get all the tokens again? Is that where you're going?

       
  • [avatar]
    Kurt Grassinger ()
    the errata made hazezon seriously broken as crap
     
    • [avatar]
      maxwellp ()
      Current rules:
      When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time.When Hazezon leaves the battlefield, exile all Sand Warriors.

      -what are you seeing that is different?
       
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