Council's Judgment (Double Masters #11)

Council's Judgment {1}{W}{W}

Sorcery

Will of the council — Starting with you, each player votes for a nonland permanent you don’t control. Exile each permanent with the most votes or tied for most votes.

When its power is threatened, the council speaks with a unified voice.

Illustrated by Kev Walker

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Council's Judgment:
  • Because the votes are cast in turn order, each player will know the votes of players who voted beforehand. (2020-08-07)
  • Each player must vote for one of the candidate permanents. They can't abstain. (2020-08-07)
  • No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote. (2020-08-07)
  • None of the candidate permanents are targeted. Players may vote for a permanent with protection from white, for example. (2020-08-07)
  • Players can't do anything after they finishing voting but before the "winning" permanent or permanents are exiled. (2020-08-07)
  • In the unusual case that no permanents have any votes, nothing is exiled. (2020-08-07)