Topic: What do you think?

This is my zombie deck, http://deckbox.org/sets/165341?v=l
Please have a look and tell me what you think, I don't really have much help here and would like your opinion, thanks folks.

I play casual 2 player

Last edited by bmwrider (2012-05-04 16:06:28)

Re: What do you think?

Cemetery Reaper and Zombie Master i would put in and take out 2 of the highborn ghouls. They cost 1 more but the effects the cemetery Reaper and Zombie Master give you will make up for it. If you had a soulless one like in my zombie deck I would take a Tragic Slip out and put the Army of the Damned. for your normal deck. mostly cause soulless one gets +1/+1 for all zombies in play and in all graveyards. so Army of the Damned gives you +13/+13.
But i like the deck. if seems like it would work well. in the stats i did the new hand about 10 times and never got less then 2 mana to start and 2 or 3 cards with 2 or less use. Thanks for sharing

Re: What do you think?

So I'll openly admit that I'm running a mono black zombie deck (can be seen at http://deckbox.org/sets/133532), but I had a few thoughts.

First, I'm curious what type of playing the deck does the deck see?  Casual?  Or are we talking about possible competitive play?  Are you willing to spend a bit to upgrade it?

Second, I'm in agreement with Thrifband about the Cemetery Reaper, but not as much about the Zombie Master.  I've noticed the Zombie Master really doesn't end up helping that much, especially with Endless Ranks of the Undead which renders all the zombies expendable.  To the extent that you're willing to spend to pick up a Death Baron or Lord of the Undead you get another +1/+1 effect with some added bonuses.  Trust me when I say things get mean when you're generating 5-10 tokens a turn and they all have deathtouch.

I would drop the Reap the Seagraf in place of three Moan of the Unhallowed.  Yes, the casting cost is one more and the flashback is two more, BUT, you get double the zombies.  If you do the math, to get four zombie tokens out of the Reaps, you would need to spend 16 and need to cast, and flashback, two of them.  Comparatively, the Moans will pull that off for only 11 and you only need one.

I'm not seeing much sense for the Preordain if there's only the one.  Even if you had one more that would make it a more consistent and useful card.

Soulless One is a definite must have, as they become VERY big, VERY fast.  I would replace the Unbreathing Horde with those if possible.  Also Call to the Grave can be plain out sick as everyone else is dropping creatures while you're sitting there letting the horde grow.  Pair that with Grimoire of the Dead (which you can discard zombies for as you'll get them back soon enough) and you have just one more NASTY combo that can easily decide a game (no matter how many opponents you're looking at).

I don't know that I'm really seeing the power of Nested Ghoul unless you can guarantee you'll be pumping him up or getting him hurt every turn.  If you want to keep him in there you can imagine how a Prodigal Sorcerer or two (or something comparable) could prove VERY useful.

I like Diregraf Captain, but I think four might be too many, as they do have the three casting cost but require both colors to cast.

Lastly, you can get the same effect of Tragic Slip for the most part with Skinrender.  I would even suggest changing the control cards to something more consistent like Go For The Throat, Terror, or Doom Blade.

Best of luck with it!

Re: What do you think?

Well i suggested the Zombie master for the swamp walk. the regeneration is a bonus. but we all look differently at our decks. but yours might work better i will agree.

Re: What do you think?

I play very casual for now, I may try a magic night at the store some day when I'm better at the game.
I'm using the Preordain only because I only have 2 think twice cards not 3 and they are intended to help me draw more zombies using flashback, the idea is to put more zombie in my hand to cast, and I agree about the Cemetery Reapers but I need to get some, but the death baron is just too much money for a newbie. The nested ghoul is just what I picked for a bigger zombie for some power with the added zombie token, which is a big part of this deck, what would you put in its place?

TyWooOneTime wrote:

So I'll openly admit that I'm running a mono black zombie deck (can be seen at http://deckbox.org/sets/133532), but I had a few thoughts.

First, I'm curious what type of playing the deck does the deck see?  Casual?  Or are we talking about possible competitive play?  Are you willing to spend a bit to upgrade it?

Second, I'm in agreement with Thrifband about the Cemetery Reaper, but not as much about the Zombie Master.  I've noticed the Zombie Master really doesn't end up helping that much, especially with Endless Ranks of the Undead which renders all the zombies expendable.  To the extent that you're willing to spend to pick up a Death Baron or Lord of the Undead you get another +1/+1 effect with some added bonuses.  Trust me when I say things get mean when you're generating 5-10 tokens a turn and they all have deathtouch.

I would drop the Reap the Seagraf in place of three Moan of the Unhallowed.  Yes, the casting cost is one more and the flashback is two more, BUT, you get double the zombies.  If you do the math, to get four zombie tokens out of the Reaps, you would need to spend 16 and need to cast, and flashback, two of them.  Comparatively, the Moans will pull that off for only 11 and you only need one.

I'm not seeing much sense for the Preordain if there's only the one.  Even if you had one more that would make it a more consistent and useful card.

Soulless One is a definite must have, as they become VERY big, VERY fast.  I would replace the Unbreathing Horde with those if possible.  Also Call to the Grave can be plain out sick as everyone else is dropping creatures while you're sitting there letting the horde grow.  Pair that with Grimoire of the Dead (which you can discard zombies for as you'll get them back soon enough) and you have just one more NASTY combo that can easily decide a game (no matter how many opponents you're looking at).

I don't know that I'm really seeing the power of Nested Ghoul unless you can guarantee you'll be pumping him up or getting him hurt every turn.  If you want to keep him in there you can imagine how a Prodigal Sorcerer or two (or something comparable) could prove VERY useful.

I like Diregraf Captain, but I think four might be too many, as they do have the three casting cost but require both colors to cast.

Lastly, you can get the same effect of Tragic Slip for the most part with Skinrender.  I would even suggest changing the control cards to something more consistent like Go For The Throat, Terror, or Doom Blade.

Best of luck with it!

Last edited by bmwrider (2012-05-03 04:45:38)

Re: What do you think?

Oh I'm all for the swampwalk too, I have one in my current build.  But I'm thinking about taking him out given that he's a "lord" and not a zombie, so he doesn't get any of the bonuses and that slot would be much better filled with a Death Baron in BMW's deck.  It also means if you put Call to the Grave in, you'll end up having to sacrifice him.

Re: What do you think?

If you're trying to stay on the cheaper end of things, then you could add another Nested Ghoul and two Prodigal Sorcerer, then you would guarantee to be pumping out at least two more zombies a turn by that point.  I've also found Bubbling Muck to be REALLY useful in getting the bigger things out faster.

Re: What do you think?

TyWooOneTime wrote:

But I'm thinking about taking him out given that he's a "lord" and not a zombie, so he doesn't get any of the bonuses and that slot would be much better filled with a Death Baron in BMW's deck.  It also means if you put Call to the Grave in, you'll end up having to sacrifice him.

If you check the actual page for Zombie Master you'll notice that he is, indeed, a zombie.  http://deckbox.org/mtg/Zombie%20Master

You're correct that he doesn't get any of his own bonuses but at least he sticks around when Call to the Grave hits the board.

Re: What do you think?

Thrifband wrote:

Well i suggested the Zombie master for the swamp walk. the regeneration is a bonus. but we all look differently at our decks. but yours might work better i will agree.


Well even though the card says Lord it is still considered a zombie, have a look, many cards have official types or sub-types that are not listed on the card, have a look

http://gatherer.wizards.com/pages/card/ … seid=14599

Last edited by bmwrider (2012-05-03 04:31:23)

Re: What do you think?

I have played several variations of Zombie tribal decks; some for fun and some well tuned for tournament play.  I'm even running an EDH version right now and loving it.

I agree with pretty much everything TyWooOneTime said in his original response.  I have a few things I would add though.  Havengul Runebinder is counterproductive to the strategy TyWooOneTime suggested (which I think you should consider heavily).   Nested Ghoul is something you should build around and I don't think this is the right spot to do it, so, I would drop him as well.  I would also drop the Cellar Door; it's a mana sink and you'll most likely have better things to do.

I LOVE Highborn Ghoul but without a perfect land base you'll have to choose between him and Diregraf Captain.  Double black on turn 2 followed by a need for turn 3 blue is asking for trouble.  You should drop one or the other from the deck and the captain is a way better card, IMO. 

I think, for now, you should focus on getting the Cemetery Reapers, Call to the Graves and Moan of the Unhalloweds into the deck as suggested. I would probably run 4, 3 and 3, respectively.  I would also make room for 3-4 Skinrenders by dropping the Havengul Runebinders, Nested Ghoul and potentially something else.  I would keep the Tragic Slips in, lots of removal is good for you.

lastly, the deck seems to lack a finisher; something to win the long game.  I would find room for 2x Zombie Apocalypse or Living Death so that you can trade your guys for theirs in combat knowing that you can bring yours back eventually.

Re: What do you think?

I will try that, I don't have any cemetary reapers though, so I will have to get by with something else untill then.

Re: What do you think?

Tawnos wrote:

lastly, the deck seems to lack a finisher; something to win the long game.  I would find room for 2x Zombie Apocalypse or Living Death so that you can trade your guys for theirs in combat knowing that you can bring yours back eventually.

That was a dumb statement; I was tired...

I would go with the zombpocalypse, living death only works if you keep the opponents graveyard clear and there's nothing in the deck to do that unless you run Withered Wretch which would require an expensive land base again sad

Re: What do you think?

I have three Zombie Apocalypse cards, so I could do that, now I just have to put all this together.

Re: What do you think?

This is the change so far, using the cards I had, I did not use zombie apocalypse yet due to fact most of my friends decks don't include many humans if any at all.
But I do plan to make to changes suggested for playing others, its good to have help thanks.

any other suggestions are welcome
http://deckbox.org/sets/169627?v=v

Re: What do you think?

You could just use zombie apocalypse to return all your zombies from the graveyard to play.  It's still a powerful effect, killing humans is just the cherry on top.