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Type: Deck Idea
Variant Tag: conConstructed
Format: Modern (More Info)
Approx. Value:

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Mana Curve
Card Color Breakdown
Card Type Breakdown

Main Deck - 60 cards, 17 distinct
Name  Edition Price Type Cost
Rarity Color
Creature (18)
2 Aether Chaser
$0.21 Creature - Human Artificer
4 Bristling Hydra
$0.35 Creature - Hydra
4 Electrostatic Pummeler
$0.35 Artifact Creature - Construct
4 Servant of the Conduit
$0.29 Creature - Elf Druid
4 Voltaic Brawler
$0.22 Creature - Human Warrior
Instant (15)
4 Blossoming Defense
$0.62 Instant
3 Harnessed Lightning
$0.33 Instant
4 Invigorated Rampage
$0.31 Instant
4 Uncaged Fury
$0.21 Instant
Sorcery (6)
4 Attune with Aether
$0.19 Sorcery
2 Larger Than Life
$0.21 Sorcery
Artifact (1)
1 Aethersphere Harvester
$0.38 Artifact - Vehicle
Land (20)
4 Aether Hub
$0.30 Land
3 Cinder Glade
$4.09 Land - Mountain Forest
7 Forest
$0.22 Basic Land - Forest
3 Game Trail
$1.46 Land
3 Mountain
$0.22 Basic Land - Mountain
Sideboard - 15 cards, 5 distinct
Name  Edition Price Type Cost
Rarity Color
Creature (4)
4 Lathnu Hellion
$0.30 Creature - Hellion
Instant (7)
2 Appetite for the Unnatural
$0.18 Instant
1 Natural State
$0.21 Instant
4 Shock
$0.20 Instant
Sorcery (4)
4 Kari Zev's Expertise
$0.37 Sorcery
Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
No cards here. :(


Poisonless Infect (probably better known as GR Pummeler) was one of the harder decks to update because rather than being one of our Budget Magic brews, it's a real deck. As such, months of people optimizing the list means it's actually pretty tight and there aren't a ton of good upgrades to make. As a result, I'm not even sure most of the changes in the deck are necessary; instead, things like Aether Chaser and Aethersphere Harvester over Longtusk Cub are more ideas I'd like to test out than changes that need to be made. On the other hand, there are two cards I'm super excited to add to the deck.

Invigorated Rampage seems like a strict upgrade over Built to Smash and a couple of copies of Larger Than Life—it basically combines the best of both of these cards, while also adding in some additional upside. The problem with the old cards is pretty apparent: Built to Smash only gives trample to artifacts, which means only one creature in the deck (Electrostatic Pummeler) benefits from its full power, while Larger Than Life is sorcery speed, which makes it easy to get blown out. Meanwhile, Invigorated Rampage is instant speed and gives just the same +4 power as Larger Than Life. As such, when it's targeting one creature, it's almost always better than the older options. As for the upside, it can target not just one but two creatures, which is great in situations where we have two copies of Bristling Hydra on the battlefield and are looking to close out the game through chump blockers.

Kari Zev's Expertise is only a sideboard card, but it's important enough that we should take a minute to talk about it. Here's the plan: we are looking to combo off and win, but our opponent has a blocker that is throwing a wrench in our plans. With Kari Zev's Expertise, we can steal our opponent's blocker and use the second ability to cast an Invigorated Rampage or Larger Than Life, all for just three mana!

Other Possibilities: Maybe the biggest surprise of Aether Revolt is that aggressive energy decks really didn't get much help, even though both green and red got an energy mythic. Aetherwind Basker is simply too expensive. In a 24-land deck (counting Attune with Aether as lands), there's a 71% chance you won't have enough mana to cast an Aetherwind Basker on Turn 7 (and if GR Pummeler is still playing Magic on Turn 7, things have probably gone very wrong). Meanwhile, Lightning Runner is just too fragile. While taking another attack step on Turn 5 or 6 seems powerful, when you consider that Electrostatic Pummeler kills fairly consistently on Turn 4 or 5, it just isn't that good.
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