Type: Deck Idea
Format (legal 👍) comCommander
Approx. Value:
$334.62

0 Likes 1 Comments
Avg. CMC 3.87
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 83 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (18)
1 Ancestral Statue
$0.15 Artifact Creature - Golem
1 Aviary Mechanic
$0.05 Creature - Dwarf Artificer
1 Dosan the Falling Leaf
$12.34 Legendary Creature - Human Monk
1 Emancipation Angel
$0.15 Creature - Angel
1 Eternal Witness
$1.25 Creature - Human Shaman
1 Fleetfoot Panther
$0.40 Creature - Cat
1 Grand Abolisher
$9.09 Creature - Human Cleric
1 Keeper of Progenitus
$1.00 Creature - Elf Druid
1 Kor Skyfisher
$0.31 Creature - Kor Soldier
1 Oracle of Mul Daya
$6.41 Creature - Elf Shaman
1 Regal Behemoth
$0.97 Creature - Dinosaur
1 Sakura-Tribe Elder
$1.55 Creature - Snake Shaman
1 Stonecloaker
$0.19 Creature - Gargoyle
1 Stuffy Doll
$1.97 Artifact Creature - Construct
1 Temur Sabertooth
$2.03 Creature - Cat
1 Vorinclex, Voice of Hunger
$7.77 Legendary Creature - Phyrexian Praetor
1 Whitemane Lion
$0.07 Creature - Cat
1 Zacama, Primal Calamity
$3.50 Legendary Creature - Elder Dinosaur
Instant (9)
1 Beast Within
$1.54 Instant
1 Chaos Warp
$0.91 Instant
1 Comet Storm
$0.87 Instant
1 Heroic Intervention
$9.42 Instant
1 Leave // Chance
$0.20 Instant // Sorcery //
1 Momentous Fall
$1.88 Instant
1 Naya Charm
$0.52 Instant
1 Path to Exile
$1.03 Instant
1 Swords to Plowshares
$1.00 Instant
Sorcery (17)
1 Austere Command
$0.61 Sorcery
1 Blasphemous Act
$2.25 Sorcery
1 Boundless Realms
$1.28 Sorcery
1 Cultivate
$0.58 Sorcery
1 Explosive Vegetation
$0.47 Sorcery
1 Farseek
$0.94 Sorcery
1 Fumigate
$0.32 Sorcery
1 Harmonize
$0.36 Sorcery
1 Kodama's Reach
$1.40 Sorcery - Arcane
1 Life's Legacy
$2.57 Sorcery
1 Nature's Lore
$2.33 Sorcery
1 Nissa's Renewal
$0.12 Sorcery
1 Rampant Growth
$0.41 Sorcery
1 Rishkar's Expertise
$2.14 Sorcery
1 Rude Awakening
$0.84 Sorcery
1 Skyshroud Claim
$2.50 Sorcery
1 Verdant Confluence
$0.39 Sorcery
Artifact (10)
1 Aetherflux Reservoir
$10.38 Artifact
1 Cloudstone Curio
$13.19 Artifact
1 Erratic Portal
$3.01 Artifact
1 Lifecrafter's Bestiary
$0.49 Artifact
1 Mirage Mirror
$1.16 Artifact
1 Mycosynth Lattice
$13.02 Artifact
1 Panharmonicon
$4.78 Artifact
1 Sensei's Divining Top
$23.02 Artifact
1 Sol Ring
$1.26 Artifact
1 Vedalken Orrery
$5.35 Artifact
Enchantment (9)
1 Dictate of Karametra
$0.81 Enchantment
1 Greater Good
$8.14 Enchantment
1 Heartbeat of Spring
$2.38 Enchantment
1 Mana Flare
$4.32 Enchantment
1 Mana Reflection
$13.96 Enchantment
1 Mirari's Wake
$5.44 Enchantment
1 Sylvan Library
$20.59 Enchantment
1 Warstorm Surge
$0.49 Enchantment
1 Zendikar Resurgent
$3.50 Enchantment
Land (37)
1 Arid Mesa
$16.64 Land
1 Boros Garrison
$0.15 Land
1 Canopy Vista
$0.32 Land - Forest Plains
1 Cinder Glade
$0.34 Land - Mountain Forest
1 Command Tower
$0.15 Land
9 Forest
$0.08 Basic Land - Forest
1 Gruul Turf
$0.22 Land
1 Jungle Shrine
$0.38 Land
1 Kessig Wolf Run
$0.76 Land
5 Mountain
$0.10 Basic Land - Mountain
6 Plains
$0.09 Basic Land - Plains
1 Sacred Foundry
$18.60 Land - Mountain Plains
1 Scattered Groves
$0.43 Land - Forest Plains
1 Selesnya Sanctuary
$0.30 Land
1 Sheltered Thicket
$0.40 Land - Mountain Forest
1 Stomping Ground
$11.11 Land - Mountain Forest
1 Temple Garden
$12.41 Land - Forest Plains
1 Temple of the False God
$0.16 Land
1 Windswept Heath
$21.37 Land
1 Wooded Foothills
$27.75 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
This deck doesn’t look like Gishath’s at all. This list is about one thing: mana. Our commander is a mana sink, and we want to take advantage of it. How? By going infinite, of course.

There’s really no way around it—this is a combo-tastic deck. Zacama doesn’t have to use combos, but she slips so easily into that territory that it would be a shame not to explore it. Our commander’s new best friend may look familiar to those of you who bought the Feline Ferocity preconstructed deck: Temur Sabertooth.

Temur Sabertooth

With this and a mana-doubling enchantment in play, we can tap our lands for a boatload of mana, then cast Zacama. Zacama will untap our lands. Pay two mana with Temur Sabertooth’s ability to return Zacama to our hand, then tap our lands once again for a boatload of mana. Cast Zacama from our hand (getting around Commander Tax) and once again untap our lands. Lather, rinse, and repeat. We now have an engine that produces more mana than it spends, floating more and more mana and easily going infinite. (Anyone familiar with High Tide decks in Eternal formats will easily recognize this strategy!)

What do we do with all that mana? Unfortunately, Gishath’s activated ability doesn’t deal damage to players, so we can’t simply deal infinite damage to the rest of the table. Still, we have a couple options. First, Gishath can grant us infinite life. That won’t win the game on its own, but it will certainly make it much harder to lose. Second, we can enlist the help of some handy artifacts.

Stuffy Doll Aetherflux Reservoir

Stuffy Doll is bizarre in all the right ways. This little voodoo trickster converts any damage dealt to it to an opponent of your choice. We can channel our infinite pool of mana into the Stuffy Doll, which will take out one of our enemies. Then we can use Temur Sabertooth to bounce the Doll back to our hand, recast it, and name a new opponent. You’ll lay waste to your opposition in a matter of seconds.

Alternatively, we can convert all our extra life into damage via the Aetherflux Reservoir. Simply casting and recasting Zacama several times will cause Aetherflux Reservoir to give us a lot of life, and on top of that, we can gain a ton with Zacama’s ability. Fifty life is usually a high price to pay, but not for this Elder Dinosaur.

Frankly, we don’t even need to go infinite to make such good use of Zacama. Many cards such as Whitemane Lion and Ancestral Statue litter this decklist. These don’t go infinite like the Sabertooth, but they do still return Zacama to our hand, to be cast again to net even more mana. Even if we don’t make infinite mana, we can still guarantee that no one else has any creatures, artifacts, or enchantments.

This probably isn’t what most folks expected when they saw Zacama, but it’s easily the thing that makes her a unique commander. Don’t let all those Dinos in her Top Cards distract you; she’s far closer in strategy to Proshh, Skyraider of Kher than she is to Gishath. Etali, Primal Storm may be the “Primal Storm,” but this is the true Storm deck, casting an obnoxious number of spells in one turn and finishing the game in spectacular fashion.
Comments
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  • Jordan Whalen (Edited 22-Mar-2018 06:04)

    Dosan the Falling LeafIf this deck is planning on busting out game-ending synergies all in one turn, then we need to be sure none of it will get interrupted. Dosan, Grand Abolisher, or perhaps even Dragonlord Dromoka will ensure that no one messes with you.


    Mycosynth LatticeWhy yes, I would love to change the text of Zacama’s activated ability to “: Destroy target permanent.”


    Lifecrafter’s BestiaryZacama’s main weakness will be card draw. Casting her over and over again for a bunch of mana won’t get us far if we’re not drawing the cards we need to turn all that mana into a win condition. Every time you cast and recast Zacama, Lifecrafter’s Bestiary can draw you a card, which makes sure you’ll find whatever you need to close out the game. (Since we’re casting Zacama from our hand so much, Sunbird’s Invocation can be just as effective!)


    Comet Storm: I’m kind of embarrassed at how long it took me to think of this one. If we’re getting infinite mana with Zacama, we don’t always need a convoluted Stuffy Doll trick to turn that mana into damage. A good old-fashioned Fireball can do it too. Heck, if we’re casting Zacama a million times, even Grapeshotis a great finisher!


    PanharmoniconZacama has peculiar wording. She’s not an on-cast trigger, like Kozilek, Butcher of Truth. Hers is an enter-the-battlefield ability, just one that checks whether you paid honest mana. It, therefore, counts as an ETB ability, which Panharmonicon will double. Two “untap all lands you control” triggers will go on the stack, allowing you to untap your lands once, tap them for mana, then untap them again, and get even more mana. Plus, if you have Panharmonicon in play, those Whitemane Lion cards do go infinite, because they can bounce not only Zacama, but themselves, allowing you to recast your commander and the Lion, netting more mana every time! Long story short: play Panharmonicon.


    Cloudstone Curio: Bonus recommendation! This card is just as unfair as Temur Sabertooth and it should be handled with care. This card has almost never helped people do fair things.