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Fatal Push
$7.90
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Type: Deck Idea
Variant Tag: conConstructed
Format: Standard
More Info
Approx. Value:
$123.89

0 Likes 1 Comments Group listing by:
Mana Curve
Card Color Breakdown
Card Type Breakdown

Main Deck - 60 cards, 47 distinct
Columns
Name  Type Cost Edition Price
Color Rarity
Creature (20)
1 Deeproot Elite Creature - Merfolk Warrior
$2.88
1 Forerunner of the Heralds Creature - Merfolk Scout
$0.23
1 Herald of Secret Streams Creature - Merfolk Warrior
$1.18
1 Jadelight Ranger Creature - Merfolk Scout
$10.50
1 Jungleborn Pioneer Creature - Merfolk Scout
$0.15
1 Kopala, Warden of Waves Legendary Creature - Merfolk Wizard
$1.69
1 Kumena, Tyrant of Orazca Legendary Creature - Merfolk Shaman
$13.01
1 Merfolk Branchwalker Creature - Merfolk Scout
$1.18
1 Merfolk Mistbinder Creature - Merfolk Shaman
$1.17
1 Mist-Cloaked Herald Creature - Merfolk Warrior
$0.17
1 Rashmi, Eternities Crafter Legendary Creature - Elf Druid
$1.21
1 River Sneak Creature - Merfolk Warrior
$0.23
1 Seafloor Oracle Creature - Merfolk Wizard
$0.58
1 Shaper Apprentice Creature - Merfolk Wizard
$0.14
1 Shapers of Nature Creature - Merfolk Shaman
$0.19
1 Silvergill Adept Creature - Merfolk Wizard
$0.64
1 Swift Warden Creature - Merfolk Warrior
$0.21
1 Thrashing Brontodon Creature - Dinosaur
$0.42
1 Vineshaper Mystic Creature - Merfolk Shaman
$0.20
1 Vizier of the Menagerie Creature - Naga Cleric
$3.11
Instant (7)
1 Admiral's Order Instant
$0.61
1 Commit // Memory Instant
$0.50
1 Disallow Instant
$5.42
1 Heroic Intervention Instant
$5.89
1 Negate Instant
$0.15
1 Pull from Tomorrow Instant
$0.89
1 Supreme Will Instant
$0.67
Sorcery (5)
1 Baral's Expertise Sorcery
$0.45
1 Entrancing Melody Sorcery
$0.38
1 River's Rebuke Sorcery
$0.61
1 Secrets of the Golden City Sorcery
$0.16
1 Uncage the Menagerie Sorcery
$0.88
Artifact (2)
1 Lifecrafter's Bestiary Artifact
$2.02
1 The Immortal Sun Legendary Artifact
$9.48
Enchantment (3)
1 Deeproot Waters Enchantment
$0.26
1 Growing Rites of Itlimoc Legendary Enchantment
$5.20
1 Hadana's Climb Legendary Enchantment
$2.28
Planeswalker (2)
1 Nissa, Steward of Elements Planeswalker - Nissa
$8.09
1 Nissa, Vital Force Planeswalker - Nissa
$2.99
Land (21)
1 Arch of Orazca Land
$0.67
1 Botanical Sanctum Land
$8.32
1 Endless Sands Land - Desert
$0.37
1 Evolving Wilds Land
$0.16
7 Forest Basic Land - Forest
$0.18
8 Island Basic Land - Island
N/A
1 Unclaimed Territory Land
$3.01
1 Woodland Stream Land
$0.18
Sideboard - 23 cards, 23 distinct
Name  Type Cost Edition Price
Color Rarity
Creature (7)
1 Jade Bearer Creature - Merfolk Shaman
$0.15
1 Jungle Delver Creature - Merfolk Warrior
$0.14
1 Kumena's Speaker Creature - Merfolk Shaman
$0.31
1 Nimble Obstructionist Creature - Bird Wizard
$0.93
1 Riverwise Augur Creature - Merfolk Wizard
$0.20
1 Scribe of the Mindful Creature - Human Cleric
$0.14
1 Verdurous Gearhulk Artifact Creature - Construct
$3.97
Instant (11)
1 Ambuscade Instant
$0.15
1 Dive Down Instant
$0.15
1 Essence Scatter Instant
$0.14
1 Galestrike Instant
$0.21
1 Glimmer of Genius Instant
$0.48
1 Hieroglyphic Illumination Instant
$0.16
1 Naturalize Instant
$0.13
1 Select for Inspection Instant
$0.14
1 Spell Pierce Instant
$0.20
1 Unsummon Instant
$0.16
1 Verdant Rebirth Instant
$0.20
Sorcery (3)
1 Chart a Course Sorcery
$0.70
1 Flood of Recollection Sorcery
$0.21
1 Nature's Way Sorcery
$0.15
Artifact (1)
1 Paradox Engine Legendary Artifact
$14.01
Enchantment (1)
1 Path of Discovery Enchantment
$0.87

Comments
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  • Adam Haggerty (Edited )

    I think any tribal deck less than 22 creatures is a little off. Your a critical Mass deck, got to curve out creatures. I think your skewing the deck towards too much interaction (hear me out!). Your best interaction is forcing your opponent to have the "right" answers by applying pressure. Therefore, you should have a select amount of high impact interaction, and then the pressure. Aggressive card draw is awesome in this context, and Brawl is a format that can be dictated by haymakers. Also, flood of recollection is a great card in high impact spell decks, but kind of lackluster in your deck as it's flashback for naturalize, which is meh.  If you are having PTSD from overwhelming splendor, try some spells like perilous voyage or leave in the dust which don't permanent answer but allign more to the get em' dead plan. Here are some cards I'd reccomend looking at:
    Admiral's order (better than cancel in your deck)

    Lifecrafter's Bestiary

    Chart a Course

    Rashmi (come on, too good!)

    Growing Rites of Itlimoc

    Vizier of the Menagerie

    Uncage the Menagerie

    Rhonas, the indomitable

    Swordtooth dinosaur

    Verdous Gearhulk

    River's Boon

    Path to discovery

    Enter the Unknown

    River's Rebuke (tell me you don't want to do this, then swing with team?)

    Pull from Tomorrow
    Glimmer of Genius

    Hieroglyhpic Illumination
    Arch of Orazca (You get to six land with hand play out/reactive spells)

    Field of Ruin (The best defense against any flip land card)

    Endless Sands (Better than bounce. Counter removal spell, get more etb triggers)

    Spell Pierce

    The Immortal Sun (I know you play walkers. If you get immortal sun in play though, do you care if there's a couple of dead cards while it's around? It immediately pumps your team)

    Open into wonder

     
Market deals
Fatal Push
$7.90
Buy
Please consider subscribing to a premium account, which provides useful features and removes ads. View More Details