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Type: Deck Idea
Variant Tag: conConstructed
Format: Modern
More Info
Approx. Value:
$116.34

0 Likes 1 Comments
Mana Curve
Card Color Breakdown
Card Type Breakdown

Main Deck - 60 cards, 47 distinct
Columns
Name  Edition Price Type Cost
Rarity Color
Creature (20)
1 Deeproot Elite
$1.36 Creature - Merfolk Warrior
1 Forerunner of the Heralds
$0.23 Creature - Merfolk Scout
1 Herald of Secret Streams
$0.68 Creature - Merfolk Warrior
1 Jadelight Ranger
$9.21 Creature - Merfolk Scout
1 Jungleborn Pioneer
$0.17 Creature - Merfolk Scout
1 Kopala, Warden of Waves
$0.91 Legendary Creature - Merfolk Wizard
1 Kumena, Tyrant of Orazca
$6.20 Legendary Creature - Merfolk Shaman
1 Merfolk Branchwalker
$1.82 Creature - Merfolk Scout
1 Merfolk Mistbinder
$0.66 Creature - Merfolk Shaman
1 Mist-Cloaked Herald
$2.32 Creature - Merfolk Warrior
1 Rashmi, Eternities Crafter
$1.43 Legendary Creature - Elf Druid
1 River Sneak
$0.24 Creature - Merfolk Warrior
1 Seafloor Oracle
$0.44 Creature - Merfolk Wizard
1 Shaper Apprentice
$0.17 Creature - Merfolk Wizard
1 Shapers of Nature
$0.21 Creature - Merfolk Shaman
1 Silvergill Adept
$0.41 Creature - Merfolk Wizard
1 Swift Warden
$0.22 Creature - Merfolk Warrior
1 Thrashing Brontodon
$1.78 Creature - Dinosaur
1 Vineshaper Mystic
$0.21 Creature - Merfolk Shaman
1 Vizier of the Menagerie
$3.63 Creature - Naga Cleric
Instant (7)
1 Admiral's Order
$0.41 Instant
1 Commit // Memory
$1.22 Instant
1 Disallow
$4.00 Instant
1 Heroic Intervention
$5.10 Instant
1 Negate
$0.17 Instant
1 Pull from Tomorrow
$1.07 Instant
1 Supreme Will
$0.25 Instant
Sorcery (5)
1 Baral's Expertise
$0.50 Sorcery
1 Entrancing Melody
$0.40 Sorcery
1 River's Rebuke
$1.23 Sorcery
1 Secrets of the Golden City
$0.18 Sorcery
1 Uncage the Menagerie
$0.72 Sorcery
Artifact (2)
1 Lifecrafter's Bestiary
$1.07 Artifact
1 The Immortal Sun
$14.35 Legendary Artifact
Enchantment (3)
1 Deeproot Waters
$0.24 Enchantment
1 Growing Rites of Itlimoc
$7.01 Legendary Enchantment
1 Hadana's Climb
$1.82 Legendary Enchantment
Planeswalker (2)
1 Nissa, Steward of Elements
$3.49 Planeswalker - Nissa
1 Nissa, Vital Force
$5.41 Planeswalker - Nissa
Land (21)
1 Arch of Orazca
$1.64 Land
1 Botanical Sanctum
$3.66 Land
1 Endless Sands
$0.31 Land - Desert
1 Evolving Wilds
$0.17 Land
7 Forest
N/A Basic Land - Forest
8 Island
N/A Basic Land - Island
1 Unclaimed Territory
$2.49 Land
1 Woodland Stream
$0.21 Land
Sideboard - 23 cards, 23 distinct
Name  Edition Price Type Cost
Rarity Color
Creature (7)
1 Jade Bearer
$0.17 Creature - Merfolk Shaman
1 Jungle Delver
$0.16 Creature - Merfolk Warrior
1 Kumena's Speaker
$0.23 Creature - Merfolk Shaman
1 Nimble Obstructionist
$3.00 Creature - Bird Wizard
1 Riverwise Augur
$0.23 Creature - Merfolk Wizard
1 Scribe of the Mindful
$0.17 Creature - Human Cleric
1 Verdurous Gearhulk
$1.14 Artifact Creature - Construct
Instant (11)
1 Ambuscade
$0.17 Instant
1 Dive Down
$0.21 Instant
1 Essence Scatter
$0.18 Instant
1 Galestrike
$0.21 Instant
1 Glimmer of Genius
$0.27 Instant
1 Hieroglyphic Illumination
$0.20 Instant
1 Naturalize
$0.17 Instant
1 Select for Inspection
$0.16 Instant
1 Spell Pierce
$0.22 Instant
1 Unsummon
$0.17 Instant
1 Verdant Rebirth
$0.21 Instant
Sorcery (3)
1 Chart a Course
$1.11 Sorcery
1 Flood of Recollection
$0.24 Sorcery
1 Nature's Way
$0.19 Sorcery
Artifact (1)
1 Paradox Engine
$17.00 Legendary Artifact
Enchantment (1)
1 Path of Discovery
$1.11 Enchantment

Comments
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  • Adam Haggerty (Edited )

    I think any tribal deck less than 22 creatures is a little off. Your a critical Mass deck, got to curve out creatures. I think your skewing the deck towards too much interaction (hear me out!). Your best interaction is forcing your opponent to have the "right" answers by applying pressure. Therefore, you should have a select amount of high impact interaction, and then the pressure. Aggressive card draw is awesome in this context, and Brawl is a format that can be dictated by haymakers. Also, flood of recollection is a great card in high impact spell decks, but kind of lackluster in your deck as it's flashback for naturalize, which is meh.  If you are having PTSD from overwhelming splendor, try some spells like perilous voyage or leave in the dust which don't permanent answer but allign more to the get em' dead plan. Here are some cards I'd reccomend looking at:
    Admiral's order (better than cancel in your deck)

    Lifecrafter's Bestiary

    Chart a Course

    Rashmi (come on, too good!)

    Growing Rites of Itlimoc

    Vizier of the Menagerie

    Uncage the Menagerie

    Rhonas, the indomitable

    Swordtooth dinosaur

    Verdous Gearhulk

    River's Boon

    Path to discovery

    Enter the Unknown

    River's Rebuke (tell me you don't want to do this, then swing with team?)

    Pull from Tomorrow
    Glimmer of Genius

    Hieroglyhpic Illumination
    Arch of Orazca (You get to six land with hand play out/reactive spells)

    Field of Ruin (The best defense against any flip land card)

    Endless Sands (Better than bounce. Counter removal spell, get more etb triggers)

    Spell Pierce

    The Immortal Sun (I know you play walkers. If you get immortal sun in play though, do you care if there's a couple of dead cards while it's around? It immediately pumps your team)

    Open into wonder

     
Market deals
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