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Type: Deck Idea
Variant Tag: conConstructed
Format: Vintage
More Info
Approx. Value:

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Mana Curve
Card Color Breakdown
Card Type Breakdown

Main Deck - 60 cards, 19 distinct
Name  Edition Price Type Cost
Rarity Color
Creature (7)
3 Augur of Bolas
$0.51 Creature - Merfolk Wizard
4 Tireless Tribe
$0.33 Creature - Human Nomad
Instant (27)
4 Brainstorm
$0.83 Instant
4 Circular Logic
$0.42 Instant
1 Daze
$2.12 Instant
3 Dispel
$0.21 Instant
1 Dizzy Spell
$0.22 Instant
1 Gigadrowse
$0.40 Instant
4 Gush
$4.11 Instant
4 Inside Out
$0.37 Instant
1 Repeal
$0.18 Instant
4 Shadow Rift
$1.11 Instant
Sorcery (8)
3 Gitaxian Probe
$1.64 Sorcery
4 Ponder
$2.15 Sorcery
1 Preordain
$4.38 Sorcery
Land (18)
2 Ash Barrens
$2.42 Land
4 Evolving Wilds
$0.18 Land
10 Island
$0.99 Basic Land - Island
2 Plains
$0.99 Basic Land - Plains
Sideboard - 15 cards, 8 distinct
Name  Edition Price Type Cost
Rarity Color
Creature (4)
2 Spire Golem
$0.38 Artifact Creature - Golem
2 Stormbound Geist
$0.42 Creature - Spirit
Instant (5)
1 Dispel
$0.21 Instant
3 Hydroblast
$1.58 Instant
1 Piracy Charm
$0.24 Instant
Sorcery (1)
1 Deep Analysis
$0.25 Sorcery
Artifact (3)
3 Serrated Arrows
$0.75 Artifact
Enchantment (2)
2 Journey to Nowhere
$1.44 Enchantment

If you were to say that Inside Out was the most explosive decks in pauper, there would not be many players who would argue against you. The combo works by casting Inside Out on Tireless Tribe to switch its power and toughness and discard a lot of your hand to give it about 21 power. Outside of this, you have efficient blue card draw and tutors to your combo pieces and ways to protect your combo by countering interaction and bypassing blockers.

To draw cards you have Brainstorm,  Ponder, Preordain, and Gush, with Ash Barrens and Evolving Wilds to shuffle. These draw spells are amongst the most powerful cards in the whole of Magic, being staples in formats like legacy, and this deck utilizes that extremely well. You also have Dizzy Spell to tutor up the Tireless Tribe. When it comes to protecting the combo you can discard Circular Logic to Tireless Tribe to get a one mana counterspell while going off. Dispel, counters almost anything that interacts with you while you are comboing and Daze works well when you are trying to win while choked on mana. Gitaxian Probe lets you see if going off is safe when you feel like you are holding a lack of interaction. Repeal, Gigadrowse, and Shadow Rift let you avoid blockers. The fact that you need to keep five cards to discard to Tireless Tribe, making Shadow Rift and Repeal desirable as they do not put you down cards.

The sideboard has some alternate win conditions in Stormbound Geist and Spire Golem if you feel like you opponent's deck matches up well against the combo. Serrated Arrows is quite a popular pauper sideboard card allowing you to gun down any small creatures such as elves. Journey to Nowhere helps if your opponent has some key creatures you need to remove. More interaction against people trying to stop your combo comes in the form of Dispel and Hydroblast. Deep Analysis lets you dig out of a losing position and Piracy Charm is just a very versatile sideboard option.

I myself am a huge fan of combo decks and this is likely the best one in pauper, being able to kill as early as turn two. I think the main merit of this combo over others like blitz and elves is that it is in blue and therefore has all the best card draw and counterspells to deal with interaction. If you are looking for an oops I win strategy with startling consistency and power then look no further than Inside Out combo.
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