Main Deck - 100 cards, 98 distinct
Sideboard - 3 cards, 3 distinct
Notes
Win con:
1) Card draw (Rhystic Study & Phyrexian Arena)
2) Cycle/Discard'able cards (...)
3) Kill using discard/cycle (Drake Haven/Faith of the Devoted)
- Cycle cards, then get them to the battlefield with something?
Enchantments to fetch:
1) Drake Haven (2/2 flying drake for 1 mana pr cycle)
2) Estrid's Invocation (Clone enchantment)
3) Thassa, God of the Sea (Scry 1 at upkeep, target creature can't be blocked for 2 mana)
4) Faith of the Devoted (pr discard: -2 life to enemies, +2 to me)
5) Phyrexian Arena (Card draw)
6) Rhystic study
7) Solemnity (Stuff can't get counters)
8) Astral silide (On any card cycle, exile creatue until end of turn)
9) Steel of the Godhead (Buff creatue)
10) Grasp of Fate (Temporary permanent removal)
11) Ghostly Prison (Creature attack tax)
12) Imprisoned in the Moon (Mana ramp on 1 permanent)
13) Animate Dead
Combos:
Relinquary Tower & Thought Vessel (No maximum hand size) <-> New Perspectives (0 Cycling cost when hard size >= 7) - Fluctuator does the same (ish).
Animate Dead (Bring back from graveyard and discard when done) <->
TODO:
- Plan B win con?
- Look into manabase
- What problems could arise? How to counter them, is a sideboard a good idea?
Resources:
https://edhrec.com/deckpreview/3b/7d/4f67c4da
https://edhrec.com/commanders/zur-the-enchanter-discard-theme
1) Card draw (Rhystic Study & Phyrexian Arena)
2) Cycle/Discard'able cards (...)
3) Kill using discard/cycle (Drake Haven/Faith of the Devoted)
- Cycle cards, then get them to the battlefield with something?
Enchantments to fetch:
1) Drake Haven (2/2 flying drake for 1 mana pr cycle)
2) Estrid's Invocation (Clone enchantment)
3) Thassa, God of the Sea (Scry 1 at upkeep, target creature can't be blocked for 2 mana)
4) Faith of the Devoted (pr discard: -2 life to enemies, +2 to me)
5) Phyrexian Arena (Card draw)
6) Rhystic study
7) Solemnity (Stuff can't get counters)
8) Astral silide (On any card cycle, exile creatue until end of turn)
9) Steel of the Godhead (Buff creatue)
10) Grasp of Fate (Temporary permanent removal)
11) Ghostly Prison (Creature attack tax)
12) Imprisoned in the Moon (Mana ramp on 1 permanent)
13) Animate Dead
Combos:
Relinquary Tower & Thought Vessel (No maximum hand size) <-> New Perspectives (0 Cycling cost when hard size >= 7) - Fluctuator does the same (ish).
Animate Dead (Bring back from graveyard and discard when done) <->
TODO:
- Plan B win con?
- Look into manabase
- What problems could arise? How to counter them, is a sideboard a good idea?
Resources:
https://edhrec.com/deckpreview/3b/7d/4f67c4da
https://edhrec.com/commanders/zur-the-enchanter-discard-theme
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