ZebN wrote:Thanks for the feedback, it's appreciated.
Not a problem, that's what the forum here is for.
ZebN wrote:I do plan on getting the shock lands as funds permit since they are useful in multiple decks.
Trust me when I say that they'll be worth it. They're standard legal until the RTR block rotates so you will get a LOT more use out of them than you will Snapcasters and such that will rotate out once Theros hits.
ZebN wrote:I agree with you about the Nivix Cyclops, I though it would perform better than it does, but since most of my instants are counters it just doesn't do much. I'm not sure if there is a slam dunk replacement for the 3 drop slot, but I'm thinking I may try out Guttersnipe.
I've also found
Guttersnipe to under-perform given that it's only a 2/2. The obvious answer given your colors would be
Boros Reckoner but if you're not wanting to drop $40 on them, perhaps
Lyev Skyknight could be useful?
Skyknight Legionnaire offers a comparable alternative - a bit less power though and no detain.
Warmind Infantry could also prove useful if you're attacking with enough to hit battalion. But, given the basic feel of Izzet decks more generally,
Turn//Burn is a GREAT choice here.
ZebN wrote:The Fluxcharger is a little harder to figure out what to swap out with. Hypersonic Dragon would give me much more consistent damage but costs 5 CMC. Ascended Lawmage is the same cost and has Hexproof which is nice, but still not a monster damage dealer. Not 100% sure what to put at the 4CMC slot, Skymark Roc maybe? Dunno.
The question is really what you're wanting to achieve with the four drop. If you're going a bit more creature heavy,
Firemane Avenger can be REALLY nice, delivering three damage with evasion, taking out a threat, AND gaining three life. If you're just looking for a big beater,
Bloodfray Giant is a decent option, giving you a 5/4 trampler. But more realistically, the four spot is already spoken for with
Ral Zarek (of whom you'll want several copies) and potentially Jace, AOT (perhaps 2/2 split between the two walkers).
ZebN wrote:I added another Aetherling to my deck and it's basically a game-ender if you have 7 mana on the board.
This is typically what you're going to want out of a six drop (although you could technically consider it a seven drop since you'll want to have one extra to protect it EVERY time you cast it).
My suggestion would be to focus on getting to the
Aetherlings; but don't limit yourself to just the one option for victory.
Hypersonic Dragon is, in many ways, a poor man's
Thundermaw Hellkite and can put some serious pressure on the enemy while also opening up some other options with the sorcery acceleration (for instance letting you cast
Supreme Verdict at instant speed).