If an opponent cast a red instant or sorcery spell this turn, you may pay rather than pay Refraction Trap's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to target creature or player.
Editions
Formats
Legal in Extended, Modern, Vintage, Legacy
Rulings
For special rulings for this card visit the
Gatherer page
Sign up and Log in to add this card to your Inventory, Wishlist or Tradelist, and to start creating decks with it!