76

(3 replies, posted in Decks and Deckbuilding)

The biggest thing I see lacking here is Whip of Erebos to give you both the lifegain and the added access to your yard.  Other than that, it seems alright.

77

(6 replies, posted in Decks and Deckbuilding)

So for multiplayer games like that I would say to look toward peoples' EDH/Commander decklists for cards that are most effective.  Specifically, the card I'm thinking would do you the most good in multiplayer, assuming you're running U/G, would be Cyclonic Rift as it can just be backbreaking for the rest of the table while you keep everything in play.

78

(6 replies, posted in Decks and Deckbuilding)

Are there specific cards that tend to give you trouble?

Do you run one-on-one or multiplayer?  If you're running the former, burn is a decent strategy pending that you actually have the right pieces.  If you're running the latter, well, burn won't get you anywhere.  Furthermore, Vexing Devil is TERRIBLE in multiplayer settings as someone will always be willing to pay to keep you from getting a cheap 4/3.

I know I seem like a never-ending set of questions, but without added detail you're essentially just asking, what are good red cards?

79

(6 replies, posted in Decks and Deckbuilding)

What can you tell us about the decks that your friends play?  The biggest issue with trying to critique casual decks is that they can literally draw upon ANYTHING, which makes it particularly difficult to identify strengths and weaknesses.  If we have a bit of a clearer sense of your competition (cards, combos, whatever that cause you to struggle) and the budget you're looking to spend to improve, then we can be of the most help.

Talus21, I thank you for your kind words.

I figure it just takes a few minutes to type up a quality, well thought out response to most people's questions, so why not?  Moreover, I think it's better to explain the reasoning behind a suggestion so that the poster can learn from the suggestion as opposed to just relying on the input of others.  We all can get better at the game and if I can help, then I'm happy.

So is this for kitchen table play (casual) or are you hoping to fare well at FNM with it?

Some more general observations:
- Heroic is really best in the realm of x/W decks as they have CHEAP heroic guys and a bevvy of protection spells that are only 1-2 mana (think Gods Willing, Ajani's Presence, Feat of Resistance).  Moreover, those spells that give protection to a color end up providing a nice way to alpha strike the opponent with your giant heroic guy.
- Hornet Nest is a solid way to stonewall aggro decks, but unless your meta has a ton of them, it really doesn't make much sense in the main.  Additionally, it's the perfect card to run with fight effects (see Setessan Tactics) as you can FORCE the opponent to give you hornet tokens.
- I like the idea of Kalonian Twingrove but I don't know that I'd run 4x.  The same can be said for Sandsteppe Mastodon.  Admittedly you have SOME ramp, but not enough to have 8x creatures with the CMC that high.
- If you're mono-colored with Theros legal, you should be running Nykthos, Shrine to Nyx in some quantity.
- Polukranos, World Eater really is THAT good and should be in here as a 3-4x.  If you don't have them and don't want to drop the cash Temur Sabertooth offers a slightly weaker budget alternative that opens the door for some other lines of play.  Poluk is better, but the cat could work in a pinch.
- Naturalize and Desecration Plague are both sideboard cards.  If you aren't staring down enchantments they end up as dead cards.
- You really need some form of card advantage as the biggest problem mono-green runs into is when your hand is empty and you have nothing to do with your excess mana.  Shamanic Revelation is a decent budget option here.  Just be sure to cast it BEFORE the opponent wipes the board.  Even if it only nets you 2-4 cards, it has replenished your hand enough to keep the game going.
- I think the counters strategy you're looking for here is a bit more gimmicky and cute than effective.  Hardened Scales invites the 2-for-1 and the other spells really just don't get as much done as you'd probably want.  Green's real strength is in having creatures that are just larger than the opponent by default.  Why invest 4 in Staunch-Hearted Warrior and another 4 in Dragonscale Boon to produce a 7/7 when you could just as easily pay 6 for Hydra Broodmaster for a 7/7 that gives you added options as the game progresses?
- Obviously Nissa is good in a mono-green build, but she's pricey, so if you have em, run with it.  If not, don't stress it too much.

I'd suggest you take a look at the mono-green lists out there that are seeing play/press on the major sites and use those as a template.  I understand how budgets work and that not all of us can go drop $150 on singles to keep up with the Joneses, but the pro builds can at least give you a point of departure to start from.

82

(1 replies, posted in Decks and Deckbuilding)

There is no feature currently available that will do that for you.  If you're looking for deck ideas, you can go to the "Magic the Gathering Decks" option under "Card & Deck Database."  From there you can designate a format and a few of the cards you would like to see featured in the deck.

That's about the best you can do. 

As an avid brewer, I think you're doing yourself a serious disservice and are limiting your abilities as a player to not just build your own decks.  Cultivating what YOU think is good or bad and then trying those decks (likely performing poorly for a while) will help you learn a lot more about the game, card interactions, concepts like card advantage, and lines of play than just taking someone else's build.  Further, if you don't want to be running into tier 1 decks and getting massacred all the time, the best place to learn the fundamentals is at the draft table.

83

(2 replies, posted in Decks and Deckbuilding)

Based on the cards you've included in your list, I would advise definitely sticking to standard for the time being.  Modern, as a whole, due to the higher price tag for entry is more likely to feature net-decks and the like, which will make it far less amusing for you to brew your own build to go play (odds are you will get blown out... a LOT).

If you go standard you'll likely have much less money to drop to make a moderately playable deck (take a look at boss sleigh and U/W Heroic for cheap(er) decks that are doing well these days).  I even know a guy with a mono-red heroic deck that does alright which, as a whole, would run like $20-30 to build.

84

(2 replies, posted in General Discussion)

This isn't really the correct sub-forum for this.  Moving it to the correct location in General Discussion.

85

(2 replies, posted in General Discussion)

Yeah... I've heard of both.  Labyrinth is apparently SUPER busy (to the extent that you have to make reservations for an FNM).

I was told at GP Baltimore that both Victory Comics and Curio Cavern are good places, although sadly both are in Virginia... I guess I can go take a look, but that is quite a bit in the wrong direction.

86

(2 replies, posted in Decks and Deckbuilding)

Frank Lepore JUST did an article with videos on Temur Control yesterday.  You can find it here: http://magic.tcgplayer.com/db/article.asp?ID=12209

For my own two cents, Temur is much better suited to have a semi-aggro midrange strategy that falls back on the disruption and counters as you continue to pressure the opponent.  You'll note in the "control" build Lepore is showing they run 4x Savage Knuckleblade hardly your prototypical control move...

If you want, here's a list I've been tinkering with online that has actually been putting up AMAZING results for me:  https://deckbox.org/sets/784447

Let me know if you have specific questions and I'll be happy to help.

87

(2 replies, posted in General Discussion)

Greetings all!  I just moved to the DC area and live in Silver Spring and was curious if I could get some feedback regarding a good store for FNMs and various events. I am a very competent player (I will be attending GP Baltimore, competed in GP Vancouver last year, and things of the like), but I really am not looking for a cutthroat environment most of the time. Ideally I'd like a store that I can actually make it to for an FNM when I'm commuting from downtown DC on the metro (leaving at 5 like everyone else) with a laid back atmosphere and players. I typically prefer draft/sealed events where people want to have fun and aren't the cliche spikes, as my GF completely refuses to play in those settings.

tl;dr: Just moved to MD right outside of DC and am looking for an LGS that isn't a 2 hour drive and the people don't suck. Thoughts?

88

(5 replies, posted in General Discussion)

The biggest payoff for the shocks was that they were basic land types in addition to being able to tap for either.

Now, that being said, I wouldn't rule some sort of tri-land like that out for years off in the future, but I certainly don't see it anytime in the forseeable future.

89

(2 replies, posted in General Discussion)

Negative.  Ajani's Pridemate is a triggered ability that happens once per instance of gaining life, regardless of how much life is gained.  So, if you gave Ajani's Pridemade lifelink, it will not give itself two counters when it hits something as you technically only gained life once - you just gained two life from that trigger.

So again, the simple response is, no, it would only gain one counter, not 100.

90

(2 replies, posted in Decks and Deckbuilding)

So I tinkered a bit with a list like this a few weeks ago and have to admit it really under-performed.  I would suggest looking at more of an Abzan "outlast" build that can feature Ajani's Pridemate as a surprise piece that can easily snowball out of hand.  Think smaller heroic guys who can get counters on their own too.

I'd suggest losing Hardened Scales and Sunbond as both are just too slow and beg the opponent to two-for-one you.  Abzan Falconer is also a solid piece as it pairs nicely with anything already with counters will just be flying (which can end a game rather quickly when your whole team suddenly has flying).

91

(1 replies, posted in Decks and Deckbuilding)

Craig Wescoe just posted a Jeskai tokens list over on tcgplayer that'd be worth looking at to see what changes you might want to make.  I also recall Frank Lepore having a video deck tech with a Boros token build (http://magic.tcgplayer.com/db/article.asp?ID=12101).  Neither is straight Mardu, but it wouldn't be hard to make the appropriate changes (toss in a few Thoughtseize, Mardu Charm, Butcher of the Horde as a finisher... pretty much call it a day).  Obviously you should deviate to match your playstyle, meta, and whatnot but it'd be a great place to start.  After you've given those look if you still have questions I can give your list a closer look.

I would definitely make room for Obzedat, Ghost Council, Blood Baron of Vizkopa, Lingering Souls, and one of the Sorins.  But aside from those... there are sooooooo many options.  At current, it looks like you're lacking in win conditions so I could see where these would help you beef things up.

Could you give us more info on what your friend typically plays?  The biggest issue with trying to give feedback on casual decks is that you're asking us to evaluate a set of 60 cards and how it might compare to the ENTIRE catalog of magic (in case you were curious, this is 13,651 cards!!! see http://mtgsalvation.gamepedia.com/Magic … and_trivia), as casual is not bound by any restrictions like the major sanctioned formats.

Go get yourself a copy of Eater of the Dead, as it is likely to make an infinite mill combo with Phenax.  Tap him, mill them four, if there is at least one creature in your or their yard, exile, repeat.  If you don't hit at least one creature in 8 cards of their deck then something is up.

Back when I was first playing in '94 (yeah, I'm that old, but I was 11 back then...) it was quite the amusing game where Moxes were sitting at $20-50 and Black Lotus made its way up toward $100-300.  The price guide magazines were neat and you always had to wait until the first one AFTER a set came out to see the full set-list of cards.

That all being said, I recall almost trading for a damaged mox, but ultimately didn't because it was damaged (whoops).  In another case I recall trading a revised Savannah for a Sorceress Queen... it was a great trade at the time, $7 card for a $12 card... oh if I had only known what I know now.

As for the use of Whelming Wave, I was thinking of it as more of a tempo play.  It refills their hand and they have to replay all their small creatures, setting them up for an easy Anger of the Gods while nothing big is on the field.  That and the hand disruption available is pretty solid these days.

I'll be honest, the biggest hit that Grixis took from rotation was the loss of Far // Away.  That card was absolutely nuts.  That and Devour Flesh.  Without those options still at our disposal, it just seems a sub-optimal setup. 

Sad Bolas is sad for it too...

Another fun option that didn't come up yet is Whelming Wave which, when combined with the discard you could have at your disposal, would certainly give you some options.  I can openly say, having just played a deck with 4x Thoughtseize and 4x Despise you have a LOT of control over the opponent's plays.  Toss in Liliana Vess and you're going to be screwing them up pretty hard, nevermind opening themselves up to counters and the like.

I would honestly recommend looking at the U/B control builds that Ivan Floch and his teammates were running at the pro-tour and use those as a base-line for you to work from.  You have access to two fetches, but I honestly wouldn't go above 3x of each.  I think the biggest issue will be figuring out how to get life back after using it for Thoughtseize and the fetches. 

I'd also consider running Rakshasa's Secret as a means to ding the opponent's hand... I'm not sold on it myself, but perhaps it is the piece that Waste Not has been lacking.  If nothing else it would give you delve options for either Treasure Cruise or Dig Through Time.

Suffice to say, I think there is a competitive Grixis build out there to be made, although I don't know how good it can be until we see the next set (and potentially a new Bolas).

So having looked at the Grixis build, a few thoughts. 

1) You have a LOT of double-colored mana costs in there and not all in the same color.  To that end, I think you're probably going to struggle most with the mana and would even suggest potentially using the refuge cycle duals from KTK to help ensure you hit all your colors. 

2) You have 8 fetches but only 5 basics.  Based on this, you cannot actually crack all the fetches to get land... I would likely move both fetches to 3x and then slide in one or two more basics.

3) Keranos is an absolute boss, but you have to keep in mind that he likely won't ever be turned on.  This isn't really an issue as never-ending bolts are always fun to begin with.

4) Dig Through Time is doing work at the Pro-Tour, but I cannot underscore how powerful Treasure Cruise is.  I haven't even played the card myself, but have seen it enough already to see how much work the mid-game Ancestral Recall can do.

4) I'm not a fan of Steam Augury as it's both giving the opponent information AND a choice in what you get.  The choice part of Jace, AOT was fine because you could do it over-and-over again, but for a one shot?  I'm not a big fan.

5) Not sold on Pearl Lake Ancient in here either.  He's big, has flash, and does all that well and all, but he doesn't have evasion once he's on the field.  He'll just run into chumps all day long against many decks.  I think you would be better to up your counts of Prognostic Sphinx and/or Stormbreath Dragon.

6) Jace, the Living Guildpact doesn't really do much here that I can see.  Liliana Vess as I referenced for the Mardu control build would likely be a better option.

7) You need more than 2x sweepers... you'll just lose out on tempo if you don't have more than that.

8) I had a build pre-rotation that capitalized on the fact that you'll already be clearing the board with removal by using Mogis, God of Slaughter to make a clock for the opponent... combine Mogis with Keranos and that's a lava axe every turn.

9) Disdainful Stroke should at least be in the SB.  It lets you just laugh at non-aggro builds all day long countering everything from Polukranos to Elspeth to Jace's Ingenuity.

I'm sure I can think of more stuff... but this is just what's hitting me at the moment.

98

(8 replies, posted in Decks and Deckbuilding)

The issue with straddling the line between the two strategies is that you will just be worse at either one than a pure aggro or a pure mid-range deck.  I think Bloodsoaked is fine here given the interaction with Butcher, but I would still drop the Nyx-Fleece, Feat of Resistance, and Harness by Force to slide removal into the main.  You can easily have utility stuff like that in the sideboard.

99

(18 replies, posted in Decks and Deckbuilding)

I can't really speak to this too much, but I know that if you go B/R Waste Not, Burning Inquiry is just a great time.

Okay, so first and foremost, if you're looking for a controlling build, you really need to generate card advantage.  Typically this is done with blue or black providing some means of added card draw, but in Mardu colors, your only quality options are in black (my how we miss Underworld Connections).  But, before we go jamming 4x Read the Bones and 4x Sign in Blood and all that into the deck, another way to generate card advantage is to make 2-for-1 or better plays, where your removal will actually take out more than just one target.  In this capacity, you actually have access to all of the best options available in standard, namely Drown in Sorrow, Anger of the Gods, End Hostilities, and to lesser degrees Extinguish All Hope and Fated Retribution.

That much being said, I think the build is currently sub-optimal.  It's on the right path, but it really lacks these means of generating card advantage.  Sadly Chandra, Pyromaster is a bad option here, as her +0 ability will end up hitting your removal spells a lot of the time and you might not have legal targets or might not want to use that particular piece of removal at that specific time... as a result, you end up exiling your removal options and limiting your lines of play for later in the game.

So, how can we shape this thing up?  I would propose the following changes:

1) Completely move Bile Blight to the SB.  Most commonly this is just a 1-for-1 card and, honestly, you have plenty of those available.  You can side it in if someone is running a deck with tons of redundancy where you feel it is beneficial.
2) -1x Hero's Downfall and +1x Mardu Charm.  Downfall is good, but Charm gives you the ability to go on offense with the tokens or even to make the opponent discard during their draw phase.
3) -1x Utter End.  This is really just too mana intensive to really be efficient.  It's nice to have 2x in case you need one in a pinch, but I wouldn't go more than that.
4) Obviously if you have them you can swap Despise with Thoughtseize as it's just a better card, but, in the event you don't have the cards or $60 to just drop on cardboard, Despise will work in a pinch.
5) -1x End Hostilities.  It's the premier sweeper out there at the moment, but I'd much rather free up that spot for Anger of the Gods.
6) Move Suspension Field over to the SB and fill those slots with Banishing Light.  Sure, it costs 1 more, but it can hit anything outside of a land and that versatility is what you're looking for.
7) -2x Chandra, Pyromaster see above, and -1x of both Sarkhan and Elspeth (I'll explain this one in a minute).
8) -2x Lightning Strike.  It's nice and cheap, but Anger will hit more than one creature and odds are that you won't need the burn given your win conditions.

So you're currently sitting with 11 open slots to add cards.

9) +4x Anger of the Gods.  It's so much cheaper than End Hostilities and will just HOSE any aggro build and, outside of Courser, neuters Mono-Green Devotion.
10) +3x Stormbreath Dragon.  Sure, it's like more Sarkhans, but the pro-white is relevant a LOT and it's just another threat the opponent will have to deal with.
11) +3x Read the Bones.  While I personally like Sign in Blood in more situations, the BB mana requirement is a bit harder to hit reliably, so bones it is!  This will give you the full suite of them so that you can really dig for cards.
12) +1x Liliana Vess.  She'll help punish opponents who have stuff in their hands, can help tutor up that board wipe you need, and, in the event you can ever get her to ultimate (while the opponent is worrying about Elspeth or Sarkhan), she'll just win the game given the fact you've been filling the opponent's yard this whole time.  Even in a worst-case scenario, she makes the opponent focus on her life total and not yours for a while.

Anyway, those are the changes I'd make.  I can't say I've played a ton with the KTK cards, but given the limited exposure I've had, this will work much more effectively than what your previous list had.

I hope it helps.  Good luck!