Sign me up for the 1st, 2nd and 4th prerelease

2

(6 replies, posted in MTG Targu Mures)

Yes but by the time I play the Angel they most likely used removal already on the Chiefs and Master Trinketeers. I included the Hope of Ghirapur against boardwipes, will put Duress in the sideboard as well most likely.

I guess only testing will tell smile

3

(6 replies, posted in MTG Targu Mures)

Zerg as it overpoweres the board smile

The sole purpose of the Angels is to finish the game when they are played. Imagine playing a Weaponcraft off the Expertise on T4 followed by a T5 Angel. 11 damage on the board so split it cant possibly be blocked. Shefet Dunes have the same purpose as the Angels. Drop it on T5, then sack it and all creatures get +1/+1. In some cases its even better since the angels can be removed at instant speed. The effect from the Dunes can't.

Still very interesting! I thought about some Harvesters as well against those pesky Glorybringers, also to heal me after I've payed life off the Spires.

I was thinking about the Blasting cannons as well...

I wouldn't use that much red though sad

4

(6 replies, posted in MTG Targu Mures)

https://deckbox.org/sets/1686258?mobile=0
Hi, can y'all help me a bit with the mana base for this deck?
In the actual decklist I organized it myself but I feel like it might be missing something.
The goal is to always be casting Unlicensed for free off the Expertise and not really needing that red mana land. Same for the Weaponcraft.

Ideally I want to hit that untapped land on T4 and T5 to play the Expertises and the Angel of Inventions. Are 24 lands enough or should I add a 25th?