So here's my deck:
http://deckbox.org/sets/292330
Delver of Secrets 4
Snapcaster Mage 3
Geist of Saint Traft 3
Guttersnipe 4
Instant (17)
Dispel 2
Thought Scour 3
Azorius Charm 2
Boros Charm 4
Izzet Charm 2
Searing Spear 4
Sorcery (7)
Artful Dodge 4
Pillar of Flame 3
Land (22)
Glacial Fortress 4
Hallowed Fountain 4
Island 2
Mountain 3
Sacred Foundry 1
Steam Vents 4
Sulfur Falls 4
As you can see, this deck is pretty delver-esque. The major problems I have with it is there is no solid two drop; Snapcaster is basically a 4-drop, flashing it in to get a charm/spear that goes to the dome. In addition, Geist and Guttersnipe compete for the 3-drop slot. The general idea is to poke around with creatures, before ending the game with Guttersnipe online and just casting spells/ending the game with 1 swing.
In any case, the most solid cards in deck are:
Delver: Beats in for 3 per turn, can't go wrong
Guttersnipe: Self-explanatory
Thought Scour: Cycles, card draw off Delver, puts cards in the graveyard.
I'm really considering adding:
Essence Scatter: Possibly even as a 4-of; meta is SUPER creature heavy, ends up being counterspell in aggro matchups. Plus, it's a 2-drop that I really need.
Please, criticism of any kind is fine, I can take it. I really want to make this deck work.