Manic wrote:

History lesson time.

Once upon a time, there was an industry where the powers that be caught on to the idea that there was money to be made by printing special editions of things.

Foils. Collector versions. Lots of versions of the same item. Premiums. Prices rose across the board, and normal versions of the same item actually started to become harder to find with the passage of time. Casual fans started to get crowded out by speculators over the next big shiny thing.

The problem was, because everything was special, nothing was special. Being special became mundane, and the mundane became worthless...and thus, harder to find. Stores wanted to carry the pricier versions of the new products, after all. More money to be made. And as long as the prices could rise, the companies would profit. So why not? Why not line their pockets with the dollars and ride the rollercoaster for as long as it would rise?

That industry was called Comic Books.

And it CRASHED HARD.

Barring some kind of course correction, I anticipate a hard crash sometime in 2022. I expect Hasbro to sell WotC, because their demands of "always make more money this quarter than the previous one" will not only not be met, but won't even come close. I expect Magic to take a few years to really recover from that. In the interim, I expect a lot of people to sell their collections and get out of the game while the getting's good. I hope to be in a position where I have money to take advantage of the steep decline ahead of us.


Comic books isn’t a game played by millions of people around the world. Magic has also gotten much better regarding outreach for new players with things like Arena and now having it on smart phones/devices. Market will correct imo but it’s not a fair comparison to comic books.