The basic idea is the same as the Magic one you cite. I'll be honest, I have no idea how to make it work though. Indeed, given the small number (but growing!) of WH:I decks atm listed, perhaps it's more of a "to consider later if it actually becomes an issue" thing rather than anything that detracts from the current site.
2 2010-03-16 16:08:00
Re: [Feature Request] Deck Ratings (8 replies, posted in Site Discussion)
Yep, I've thought about this, and I think it's an important feature.
What held me back from implementing it is that in their current form, decks can be radically changed after someone rates them, rendering the rating irrelevant.
But there will be some changes in the near future that will enable this. So stay tuned
You make a good point. It may be useful if there was a way in which the deckbuilder could specify specifically which metagame environment the deck was built for (For example in Warhammer Invasion is the deck was including Deathmasters Dance cards, or was just Core + Path of the Zealot etc)
This ability to catagorise would also help people to sort through the decks more easily as you could instantly jump to the decks which where most relevant to the current meta.
3 2010-03-16 16:04:45
Re: Mana curve for Warhammer decks (5 replies, posted in Warhammer Invasion)
Locke wrote:With MtG I knew what mana curves worked for various decks. I haven’t built and played Warhammer enough to really understand the resource/loyalty curve well. Thinking about it just now, I’d try to expose as much information as possible. Would it be possible to do a 2d graph plotting resource costs against loyalty? I’m not sure how useful it would be, but I feel that it would be more useful than just resources or just resource + loyalty. A 2d graph would give insight into what you can play on the first turn (3 resource, 1 loyalty or 2 resource, 2 loyalty or similar) which I think is one of the more important aspects of a mana curve in general.
Yeah, when I'm building decks I find it much more useful to consider what portion of the deck I can play, and want to play, on turn one; and what options that gives me for turn two dependent on what I played on one. A mana curve isn't as important in Warhammer Invasion as resources can ramp up so fast its almost negligible if that's the kind of deck you want to build. In Magic you have the one-land-a-turn which forces the game into a specific flow unless you're running acceleration, in Invasion you can gain accelerate as fast or as slow as you want to, and cards like Innovate and Hate complicate things even further.
Yeah, I'm playing Wake the Mountain/Innovation in my Dwarf deck atm and thats certainly something which screws completely with the concept of a mana curve and can be pretty deck defining.
That isn't to say I find the concept of a "mana curve" useless and I certainly think (which lordmalinari above alludes to) that a good understanding of cost will help in good deckbuilding, particularly in the current rush dominated meta in which games are usually quite short (oh, how I hope this meta changes soon....) in which you may only get 4-5 turns in total and so what you can drop at the start becomes very important.
4 2010-03-16 15:56:44
Re: New Users/Introduction Thread (21 replies, posted in General Discussion)
Hi
Great site, came here from the link on the FFG Warhammer Invasion boards, and will promote it on other sites I frequent.
I'm Dave, I've been out of CCG's for a while now and Warhammer Invasion is the first game in quite some time to catch my fancy. I played a lot of Magic back right at the start in Revised and all the way through to Mirage where I stopped (Had better things to spend my money on at Uni :-) ). I played a lot of the Raw Deal card game from around 2001 to 2005, which I did OK at, won a trip to New York in 2003 which was cool, but eventually stopped playing due to a combination of a lack of a local playing environment and work commitments.
I'm based in the UK (as my screen name may suggest! :-) ) and I post on both the UK Warhammer Invasion boards on SQC
http://www.omnihedron.co.uk/squaredcircle/index.php
and the main FFG boards.
Regards
D.