So, I opened this up in the ONE pack I won at the pre-release, and I FELL IN LOVE!!!!  I have been really enjoying drafting Simic, so this was a perfect new commander to compliment the other two decks I have built (Endrek Sahr, and Grand Arbiter - lists are in my profile). 

I liked the idea of evolv, and I wanted to take it to a crazy-Timmy level.

This is one thing the deck wants to do, if it wants to be stupid (theres a lot of stupid awesome to be had)

I want to have a Master Biomancer, he's sitting at let say, 6 Power for realisms sake... I also have Vorel of the Hull Clade out, and doubling season. Maybe I'll ramp into a craterhoof behemoth, or some other trample creature (it doesnt need to be big, but haste is nice...) and when he comes out, he gets 12 +1/+1 counters (6x2).  I use Vorel's ability to double his counters... This will add 24 counters on him.  A timely Thousand-Year Elixer trigger, along with a voltaic key, let me go really bonkers now.  I can use the Elixer to untap Vorel, re-activate Vorel, to double counters again.  Let's catch up on count.  Last we had 24 counters to 12, for a total of 36.  Then I re-activate Vorel, we will add 72 counters this time, to give us a total of 108.  One more time (using the key to untap the elixer to untap vorel), and I will add 216 counters, for a total of a fuck ton.

Ok, so that's a little stupid, but kinda fun.  Give//Take would let me draw my deck, maybe a lab-maniac?  A Gyre Sage with 300 +1/+1 counters on it is interesting...   In the end, I've played this deck just a couple days, and it is way too much fun.  It goes out in a blaze sometimes, and that's OK.  This is a have fun, but also carry a big stick type of deck.

http://deckbox.org/sets/374502

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(6 replies, posted in MTG California)

Davis checking in!