Thanks for all your suggestions. I'll be making some of the changes immediately, and probably invest in shock lands soon. The thing that turns me off to doing 4 Exava is that she's legendary and that would not allow me to have more than one on the battlefield at a time. I've had up to three bloodfray giants at a time, so 4 Exavas could slow me down.
1 2013-07-01 20:27:25
Re: [Standard] R/B Rakdos Unleash (5 replies, posted in Decks and Deckbuilding)
2 2013-07-01 14:58:45
Re: [Standard] R/B Rakdos Unleash (5 replies, posted in Decks and Deckbuilding)
Removing keyrunes sounds reasonable. But do you think 10 shocklands would really be worth just playing Exava? I might as well just go all red in that case and not burn the money. I also haven't had any problems having the right mana when I need it, even with guildgates.
3 2013-06-30 16:26:14
Topic: [Standard] R/B Rakdos Unleash (5 replies, posted in Decks and Deckbuilding)
Link to this deck on Deckbox: http://deckbox.org/sets/416274
First off, I'm going to give credit to AjemanCinnajob on YouTube for the original design of this deck. So far I've added a few tweaks to the deck and heavy tweaks to the sideboard. Most notably I changed out 2x Pursuit Of Flight for 2x Mizzium Mortars.
Basic info on the deck and my budget:
Budget: $100 or less.
Win Condition: Kill my opponent quickly.
Level of Play: FNMs against good players with large budgets.
Sets: Return to Ravnica and newer suggestions please. (Older cards that are cheap are fine.)
One card I'm considering adding is Madcap Skills since it would allow me to swing for 5 on turn 2 and pretty much guarantee no blocks. Though I'm not sure about having anything more than 4x Deviant Glee (Creature Enchantments).
I have not yet gone to an FNM with this deck (I will most likely next week), though the best I have ever done at an FNM is 1/3, which is pretty terrible. Initially I would like this deck to go at least 2/2.