1

(8 replies, posted in Warhammer Invasion)

suggesting a mobile web version that is accessible on phones.

2

(230 replies, posted in Warhammer Invasion)

sent scans via email.

you might want to check QTYs of the neutrals in AoU that you have to confirm you have on the list per set:

#55 - Treasure Vaults - x4
#56 - Ancient Map - x2
#57 - Innovation - x2
#58 - Boar Attach - x2

3

(230 replies, posted in Warhammer Invasion)

will have these uploaded in the next few hours. smile

4

(230 replies, posted in Warhammer Invasion)

no worries - infected by the ave.exe virus/scareware/malware/bullshitware thing. will try to install scanner on other computer tonight & scan them up.

5

(230 replies, posted in Warhammer Invasion)

sorry - i was up til 2 a trying to get my scanner to work with no luck sad

6

(8 replies, posted in Warhammer Invasion)

I know changes are to come on the description text field at bottom of deck pages, but i'd like to see the ability to comment on peoples' decks: a discussion. If space allows, that is

7

(5 replies, posted in Warhammer Invasion)

but then again that kind of goes out of the window if you consider: Grimgor's Camp on turn 1, Ugrok Beardburna turn 2. Or We'z Bigga x3 or x2 + Innovation, Ugrok Beardburna on turn 1. So how is he classified? depends on what the chances are of getting him out turn 1 vs. turn 2 vs. turn 3 is the way i think about it. But others may see it as by himself, he cannot be played turn 1. Or turn 2 unless you played 2 power in KZ on turn 1, which isn't always the case. In the deck I run, he can come out turn 2 most of the time, turn 1 a small portion of the time. So I'd classify as turn 3 & beyond because of that & because i'd rather develop KZ further if i have the time to.

8

(5 replies, posted in Warhammer Invasion)

don't know if this helps, but when i made decks in excel, i had a few automatic pie charts set up for each sheet (Deck) to show the ratios at a glance:

-qty of: units/tactics/supports/attachments/quests

-costs of: units/supports [that supply power to KZ] (tactics like Innovation, Hate i'd include here as well)

So for a mono-race deck I'd see at a glance the percentage of units & supports that could go into KZ turn 1 to provide resources (Shrine to Taal & Errant Wolf,  wouldnt be tagged for instance). Also part of that chart would be possible turn 2 units/supports (if an Empire turn 1 unit/support can be played in KZ, Gate of Sigmar would be tagged as turn 2). Innovation tagged as turn 1. Similar process for 2-race decks.

Problem with this method is user would probably have to tag their cards manually because many cards are situational, based on which capital board you're using: Dwarf Cannon Crew would be tagged turn 1 only if you're using Dwarf board, otherwise it's turn 2. Sure IF you had Innovation it could be turn 1, but the chances of drawing both in opening hand aren't enough to warrant turn 1 status for Dwarf Cannon Crew in a non-dwarf capital deck imo.  Also, cards like Bright Wizard Apprentice: I want it in QZ, but if that's the only thing i draw turn 1 that provides power, I'll play to KZ as a last resort. All other times i'd consider it a turn 2 & beyond card. This comes down to play-style, even though i'd think most empire players would do the same, given their mobility.

Unless you did some crazy mathematics & programming voodoo, would be easiest to add manual tags i'd think

9

(230 replies, posted in Warhammer Invasion)

If no one else is working on Ulthuan scans, I can start working on that monday night...