elpablo wrote:Taking a gimmicky fun deck to FNM is okay, but even then you want to "try" to do well right? There are some things I see that can help you stream line the deck.
First the witch acts as a tutor effect on her own for your combo pieces. So you can cut the diabolic tutor.
Silence, is not a card and hasn't seen any play. It's sideboard at best.
For drawing cards, you have better options in sign in blood and toil/trouble. cut the dark prophecy.
I'd want to see more removal in this deck too. Doomblade, orzhov charm, celestial flare.
Cut the paladin and go more "token shell" get some doomed travelers/lingering souls. Sorin would be good too, if you can get him. A obzedat would help with the lifegain too and make saguine bond interesting. Archangel of Thune would also be good.
If you make these changes I think you're taking a good "shell" of a deck with a fun gimmick splashed in.
Well, you got it right, heh. Even when I know the deck won't "survive" to T1 decks I still want it to perform as good as possible
Besides of that, I'd like to thank you for taking your time to check the deck!
While I was checking your comment I realized that I might need to explain why there are some cards in the deck:
- Diabolic Tutor: The Bogbrew Witch only helps to find Bubbling Cauldron, but not Trading Post, Angelic's Accord, Sanguine Bond or anything else that might be needed in the battlefield. Hence why it's in the deck, having a 39.9% chances to get it in the first hand and 44% and more chances to get it after turn 1 is simply amazing, it can make hands that are not that great into decent! So yes, both of them are in the deck just to speed up things.
- Silence: I'm just playing that card during my opponent's upkeep to give me time (I don't really care if he drops mana), the thing is less creatures, enchants or anything in the board are big I think. Sure, it's not amazing or the most op card but helps (plus, it's cheap to play). Anyway, if I need to change it I'd probably get Devouring Flesh or Celestial Flare to replace it.
- Dark Prophecy: That card is in the deck instead of of Sign in Blood, Toil // Trouble or even Altar's Reap because I sacrifice a lot of creatures, it's an ongoing effect instead of just one temporary effect. You sacrifice stuff in your turn and also in your opponent's turn while you still gain life all the time. Hence why it's there, you'll always draw a card.
- Fiendslayer Paladin: Where I live Lingering Souls is super expensive for an uncommon... but at the same time I like the idea of adding Doomed Travelers as I'd get two tokens from it (and gladly they are cheap too!) but at the same time I also like Fiendslayer Paladin because it's a hard to remove card and that has lifelink. Sure, it's only 2 but I also think the card is strong enough to be added in the deck.
- Other Recommendations: Sorin is hard to get where I live because it's way rare and expensive. I also love the idea of adding Obzedat, but they are also super expensive where I live (everyone wants them!). Archangel of Thune is on my own Wishlist and I'd love to have that monster in my deck but she's far too expensive at the moment.
Personally the cards that I think are "changeable" (and are the ones I'd use to swap stuff from the sideboard) are:
- 3 Silence
- 3 Tragic Slip
- 3 Bogbrew Witch
- 3 Festering Newt
- 2 Blind Obedience
- 1 Diabolic Tutor
Which gives me about 15 slots to do things with the deck.
About the Combo: Let me elaborate a bit more. The main focus of the deck (and probably the most important combo) is with Angelic Accord. Bubbling Cauldron/Trading Post are the cards that allow you to do the combo in your own turn and also in your opponent's turn.
For example:
I have an untapped and without summoning sickness 4/4 Angel Token in the battlefield (it's my only creature). I also have a 1 Trading Post, 1 Angelic Accord, 2 Bubbling Cauldrons and 1 Dark Prophecy in the Battlefield and 3 Mana to do whatever I want.
My Turn: I tap the Angel and swing for 4. In my 2nd main step I tap the Bubbling Cauldron and sacrifice the 4/4 Angel Token, which makes me lose 1 life and draw 1 card, but at the same time I get 4 life. At the end of my turn a new, untapped 4/4 Angel Token would appear.
My Enemy's Turn: He does whatever he wants to do and attacks me, for example, with 2 creatures. I choose to block one of them with my Angel (the weakest one) and pay 1 life and 1 mana, tap the trading post and create a 0/1 Goat Token to block the other creature. Once blockers are decided and before the damage happens, I tap the remaining Bubbling Cauldron, pay 1 mana, sacrifice the Goat Token, lose 1 life, draw a new card, get 4 life and also I put a new 4/4 Angel Token in the battlefield when my opponent's turn ends.
And you can rinse and repeat those combos as you please and since Dark Prophecy is in the game you'll still draw cards all the time. It's very mana intensive but as long as you get 4 mana you can do it. (sure, probably you'll need to wait for the 5th or even 6th turn) but still!
Anyway, I'm open to debate! (I love that). And once again, thanks a lot for your comments!
PD: I forgot to add, I'd like to avoid getting "expensive" cards from Innistrad or M13. This deck is pretty much meant for RTR Block/M14 and be Ready for Theros. The only cards that I'd get from Innistrad or even M13 are the super cheap ones (unless I already have them). Thanks!