Took it to FNM: 0-4
Don't bother replying to this thread, I won't read it.
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Deckbox Forum » Posts by obnysalt
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Took it to FNM: 0-4
Don't bother replying to this thread, I won't read it.
Tried working in some suggestions: http://deckbox.org/sets/532368
I don't really have a basis for comparison on how competitive my FNM is.
Another option I considered was Gifts of Orzhova/Marks of the Vampire/Whips to give it some comeback ability.
I see now that I am a Johnny among Spikes here.
I'm not sure you completely understand this deck, it's meant to build up to take one or two big shots. I use the Communes and Salvages to get into my deck and retrieve the nighthowlers/jarads/lotleths/land I need, then erect a big stick to hit someone with.
The ramp cards provide more creature bulk to feed those 3 and all the other creatures have abilities that could be useful in a pinch. If not? Oh well, every creature sent to the graveyard can make multiple things more powerful.
It powers up very quickly with a decent draw. Here: http://tappedout.net/mtg-decks/its-necromancy-nancy/ playtest it a bit.
Just dump things with gusto, it's a really fun deck.
Whoops, I guess I didn't remember which link i posted.
Anyway, here's the new one: http://deckbox.org/sets/532368#
Please check back at that same link, I made a lot of changes.
I'd like some feedback on this: http://deckbox.org/sets/526579?o=d&s=c
I think I have it fairly polished and tuned, but it's going into its first test at FNM, so I would like to know what other people think.
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Deckbox Forum » Posts by obnysalt