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(4 replies, posted in Decks and Deckbuilding)

They have a pretty big weakness in needing to commit a lot to the table early to function well. I feel that the most important thing to keep in mind is that they all have some card advantage engine to refill their hand and keep their devotion going. Cut that off and the game will be much easier to win. Bident of Thassa, Underworld Connections and Garruk, Caller of Beasts all come to mind.

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(1 replies, posted in Decks and Deckbuilding)

It seems you like the creatures in the graveyard theme. Why not replace Read the Bones with the instant speed Grisly Salvage which will help get some guys in your graveyard and dig down for a creature or land?

Also, I like the inclusion of black's new aggressive one drop, Tormented Hero. I'd cut that Sedge Scorpion for another. To go along with the hasty Rakdos Shred-Freak, I'd add a few Dreg Mangler.

By the looks of it, you're trying to build around Archangel of Thune by supporting her with several life gain cards. If you'd like to win at the FNM level, I'd avoid building around one card because if anything happens to that card (ie; countered, spot removal, you just don't draw it), you probably won't win. Instead, try to focus on putting cards together that have enough synergy and relevant abilities that you have a shot at winning regardless of which cards you draw. It also helps to pick an archtype like aggro, midrange or control and choose cards that support the goal of whichever you choose.