Just started a trade with you, let me know what you think!

277

(9 replies, posted in Site Discussion)

I don't want to connect this site to my Open ID because I don't want normal people to know I play Magic. tongue

Because I now have 27 trades under my profile, 24 of which have been cancelled because the other person never responded. In an effort to cut that down, I'm trying to contact people first before I bother creating a trade.

In trying to contact people through the site for trading purposes, I've noticed that the e-mails don't contain any information about who the sender or receiver are. That leads to this sequence of events:

- I find someone's profile who has cards I want and wants cards I have.
- I e-mail them to ask if they'd like to trade.
- They e-mail me back to say yes.
- I have no idea who that person is on the site and have to re-find them from memory.

This gets extra annoying when you send out multiple e-mails at once, as I do. Could the e-mail content be contained in a wrapper that includes information about who we are on the site?

No kidding, I traded a Consecrated Sphinx for a bunch of Hex Parasites back when Sphinxes were like $5 and Parasites were $3-4, and now it just looks embarrassing. sad

281

(6 replies, posted in Site Discussion)

I've used it to great effect, and since I prefer not to do smaller trades via mail, I look for people with whom I can trade lots of cards back and forth at once. I prefer the original list of people who have things I'm looking for or vice versa, but my first instinct to reduce the load times is to exclude entries where the trade is one sided. If I have cards that someone wants and they have nothing I want, I don't think that should be on the list, and same goes for people who have cards I want but don't want anything I have.

I'd love to see a different interface on the trade window that includes the cards we had in common, too. As it is now, I have to have the person's profile in one page and the trade in another, and then swap back and forth to figure out what to add from each of us. I don't know the official name for it, but there's a form input that involves two columns and buttons that let you move items back and forth between the columns to represent which items are selected, and that might work better. Maybe even a set of checkboxes on our mutual lists with an updating total? That would make it a lot faster to figure out the fairest deal quickly.

I ask this because I've started trading on another site, and have linked people here to see my feedback from trades that I've done here.

When you look at my profile, you'll see my feedback as +3 out of 20 trades, but that's not really the whole story. 17 of those trades were created as tests, or were proposed trades that we weren't able to reach an agreement on, or they were cancelled for other reasons. The three trades that were finalized are the ones I have positive feedback from.

Thus, I would interpret my feedback as "+3 out of 3 trades", not 3 out of 20, as I think that is a more accurate reflection of my trading. If I were to click on "Trades", I would then expect to see finished and cancelled trades, as I do now. Including cancelled trades in the total number of trades a person has done gives the perception that they have mostly neutral feedback, which isn't always the case.

Emperors_Teeth wrote:

Fire//Ice from Mirror Mastery doesn't have an option for Commander in it's edition drop-down.

Also:
Nezumi Graverobber

If you add 'Fire' as a card, it will be added properly.

I'd like to remove the cards I have in my decklists from my tradelist, as obviously they aren't for trade if I'm using them. But because there's no column for that in the decklist, I have to write down the deck contents and then manually adjust each one in my tradelist; with a big collection, that's not a fun job.

Can our tradelist numbers be included in the decklist display, similar to how the wishlist numbers are?

I guess it depends what you mean by a 'theme'. A lot of theme decks specifically work because the cards in them work together to create effects that neither one has on their own. Elf decks can quickly generate large amounts of mana to drop huge creatures, and merfolk/sliver/myr decks work because they contain cards that give every creature of that type bonuses. Three normal creatures may be OK, but three flying trampling creatures with vigilance are a heck of a lot better.

I think it's more important to have focus. Figure out what you want your deck to do and let that guide your building, as opposed to flipping through your library, grabbing whatever looks cool and calling it a day.

As for watching what other people play, just ask them. I've found most players are happy to explain what their deck does and why, even if it's just to brag about how awesome they are. smile

My cards are probably a little too meticulously sorted, first by set and then by collector number (which equates to sorting each set by colour, and then each colour alphabetically). I do this because when I'm looking through my boxes, I'm usually not just browsing. I'm looking for a specific card, and this system makes it as easy as possible to find.

I think your friend's logic is a bit flawed; not every deck "needs a few uncommons and a rare or two." Equating rarity to quality presumes that WoTC always makes all rare cards better than all common cards, and that's just not true. Lots of hugely powerful cards use many commons, and I've seen a lot of decks that are filled with rares and are still useless.

There are probably a million or so articles on deckbuilding that I won't bother re-hashing, but I will break down why why I think my sorting system is the best. When I build a deck, I:

- Find a deck archetype online that sounds interesting, or find a card that seems fun and/or powerful. For example, I see Mindcrank in the NPH spoiler list, see that it combos well with Bloodchief Ascension, and try to make a combo deck out of them.

- Scour forums and blogs for people who have had the same idea, and figure out what would be needed in such a deck. To make this combo work, I need to do a few things: find both parts of the combo, get them into play and protect them, get counters on the Ascension either through burn or proliferate, set off the combo through discard or burn, and I have to protect myself until the combo is set up.

- Given that information, I start to put together an initial decklist using Gatherer. Because the combo uses black anyways, I look up black cards that provide the abilities I need (e.g. Duress, Despise, Inquisition of Kozilek, Sign in Blood, Dark Tutelage), and since I likely need both card draw and burn with proliferate as a bonus, I start to splash red (Volt Charge, Staggershock, Ember Hauler) and blue (Tezzeret's Gambit, Mana Leak). I pick 9 cards to run 4x each of, figure out my mana base with basic lands, and I have a first list.

- NOW, I go to my box and get the cards that I'm going to use out. I whip up some proxies for anything I don't have, head off to the local shop or MTG Online, and playtest until my eyes fall out. Every game, I take notes of what worked and what didn't. Any time I had a card sit unplayed in my hand, that's may be a sign that it should be replaced with a different card that fills a need you didn't have before. Maybe I'll decide that I'm drawing cards fast enough from Dark Tutelage that I don't need blue after all, and I replace those cards with more burn because I didn't get enough. As you play the deck more and more, you refine it further and further until you're happy with it. Then, and only then, I go out and trade/buy the cards I'm missing.

- If you want, you then figure out what kind of decks you're likely to play against (the metagame), figure out how those decks might throw a wrench into yours, and build a sideboard to throw a wrench into theirs first.

In cards lists, the symbol for white Phyrexian mana is showing up as regular white mana. Easy to fix, I imagine.