Timber wrote:Ah yes, life gain. The second huge trap that new players fall into.
If this is what you like to do, and it works in your play group, then do what you want. As long as you're having fun, that's all that matters.
This!
One thing to consider on the Countering your Mill stuff.
It could be helpful I suppose but there are plenty of useful creatures that can provide mill stuff in their own right or offer other useful effects to help you keep fighting that will always give you some benefit. Abolisher is sort of a catch all that tries to protect your spells but isnt always helpful. Its not bad by any means but largely depends on your local meta. It sounds as though you're just getting started and you arent terribly competitive so lets look at some cheap (or possibly free if you get in touch with me!) Options that could be useful.
Hedron Crab
Merfolk Looter
Merfolk Mesmerist
BellTower Sphinx
Brain Freeze
Cathartic Adept
Codex ShredderAnother thing you may want is creatures that can block for days to keep yourself safe while you work on going mill mill mill.
Yoked Ox
Kraken Hatchling
Guard Gomazoa
Fog Bankand the grand daddy of all for funsies mill people and make them mad cards is never a bad move!
Traumatize
Sounds like a plan.
(and how would one get in touch with you?)