I quit playing in 2002, just got back into it 3 months ago. so much has changed, new rules,words, etc.....
its a lot more fun now that I'm older
thanks again fro the advise!
this deck is a lot of fun, i just felt it was missing the I win cards, I stall people for ever, but never get the cards i needed to finish them.
I usually end up winning because of the 5/5 flyers, and i didn't want to rely on that win situation.
1 2014-06-10 00:06:17
Re: Maggots for Thought (Standard) Help?¿? (7 replies, posted in Decks and Deckbuilding)
2 2014-06-09 21:38:02
Re: Maggots for Thought (Standard) Help?¿? (7 replies, posted in Decks and Deckbuilding)
wow man in depth thoughts, I totally appreciate it.
desecration demon is a great idea.
the Devour Flesh used as a hex proof killer? so kill their creature and they gain life?
i like the idea of there loss, but life gain sucks, if i keep Athreos, God of Passage works great...
thanks for all the suggestions, love the duress idea too
3 2014-06-09 20:11:06
Re: Maggots for Thought (Standard) Help?¿? (7 replies, posted in Decks and Deckbuilding)
most people are playing happy friends bs, and the rest are doing hex-proof, or counter.
I've been getting 4th mostly last week 3rd because i added ethereal armor. but my deck was too big, don't know what to take out, to add them.
or if its even worth it.
4 2014-06-08 06:22:04
Re: Conspiracy (2 replies, posted in General Discussion)
Just did a draft tonight with them, was amazingly fun!!!
5 2014-06-08 05:34:15
Topic: Maggots for Thought (Standard) Help?¿? (7 replies, posted in Decks and Deckbuilding)
can anyone help me figure out what I should put into this deck to make it a little faster? I'm trying to stay theros and up so I dont have to buy more cards in October. any opinions will help, thanks a lot
http://deckbox.org/sets/704840
Im trying to keep it all enchantment based for the Extinguish all hope
(FNM, no budget)
thanks again