Marvel's Spider Man
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Marvel's Spider Man
releases on September 26, 2025!

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Registered: 03-Dec-2013 02:44
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05-Dec-2013 13:59 (Last edited: 05-Dec-2013 14:04)
31
Alright. So I got rid of the build I had for the W/U deck (although I may still have I run some blue till I can afford all the cards in the following 2 decks I've built.)

First one is a Mono white deck with plenty of creature generation and plenty of heroic creature and plenty of triggers with a sideboard that will be able to counter anything I might encounter. Here is the link http://deckbox.org/sets/549212.

Next deck is a R/W with creature generation though a heroic card like Akroan Crusader, a few triggers for a of the heroic cards, and some instants that do direct damage. Here is that link http://deckbox.org/sets/549036
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Registered: 28-Aug-2011 18:06
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05-Dec-2013 14:28 (Last edited: 05-Dec-2013 14:30)
32
Remember you're life total in this decks is a cushion. The only life total that matters to you is zero. Don't be afraid to take damage to get your threats accross.

For the white deck.

1/1 creatures unless they provide relevant abilities usually aren't desirable. the soul mender should probably be cut and so should the hopeful eidolon for something like boros elite or dryad militant. I like the elite better the ability to become a 3/3 on turn 3 is pretty good.

I kind of like gift of orzhov it provides much needed evasion, this is what ajani does in the white list I posted as well as additional damage. The life gain is very relevant too. Putting gift on captain on turn 3 can make sure you produce a token most of the time. If you could get them I might run some number of spear of heliod and gift of orzhov. You don't want too many creature enchants though because removal can 2 for 1 you and that's no bueno.

Indestructibility is a gimmick card, it looks neat but on turn 4 what are you making indestructible in this deck? a 2/2? maybe a 3/3?. That's not very scary. You need to be dropping threats on turn 4 to close out the game on turn 5. In most aggro decks a turn 5-6 kill is what you're shooting for. I realize you may not have access to some of the cards like heliod, reckoner, or ajani, if you could get a hold of a gideon he's okay in this deck too.

For the red deck.

I think you're on the right path here. Let me offer a little more advice. This deck is better off as a nearly mono red deck. You can splash a little white, but I feel you're a little heavy white right now.

In this deck you want to trigger heroic. You're going low and fast to make this work. In this deck madcap skills is actually very good. A turn one crusader followed by a madcap is 5 damage on turn 2. This would seem greedy in most decks, but it's actually the point of a deck like this. Also, Firedrinker satyr is a better 1 drop in this kind of deck than soldier. He can pump, he's the same body/toughness. If not fire drinker then rakdos cackler or even Foundry Street Denizen would be better.

Thinks like ash zealot and chandra's phoenix are strong here so are cheap damage cards like shock and lightning strike.

Labrything champion and Anax and Cymede are too expensive and slow. For champion You play him turn 4, he can't attack or do anything useful until the next turn and then you have to have a spell to target him, and he's only a 2/2. Fanatic of mogis is a much much better 4 drop. Lets say you've managed to deal the following damage/plays on your previous turns, assuming none of your creatures get removed.

Turn 1: Crusader
Turn 2: Madcap, 5 damage
Turn 3: Phoenix, 7 Damage
Turn 4: Mogis, 5 damage from mogis,
Turn 5: this is a total of 17 damage in 4 turns, you only need 3 more to win.

Lets say they removed crusader on turn 3 after attacks.

Turn 1: Crusader
Turn 2: Madcap, 5 damage
Turn 3: Phoenix, 3 Damage, because crusader was removed, the token is still in play
Turn 4: Mogis, 3 damage from mogis, This is a total of 11 damage
Turn 5: it's very possible, to attack with the pheonix/mogis/token at this point dealing 7 damage, you could play another mogis, or a couple burn spells to finish them, all you need is 9 points. Double boros charm does 8, charm+lightning strike does 7. There's lots of ways to win at this point.

You would not be able to make these plays with anax or champion.

Other 3 drops to consider are hammer of purphorous, that means that mogis can come down do damage and smack for 4 on turn 4. Also boros reckoner of course would help fanatic of mogis do a lot of damage.
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Registered: 15-Nov-2013 20:25
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05-Dec-2013 15:06 (Last edited: 05-Dec-2013 15:18)
33
elpablo wrote:Hey you started it :p

You can create whatever you want, but when someone suggests that a new player look at the best decks out there and to test them out don't thumb your nose at it. There are better ways to add objective commentary to it than a snarky "you can be a robot if you want" type comment.
TyWooOneTime wrote:Alright guys, calm down... there really isn't a debate to be had here...
Something tells me this was actually a misunderstanding in the classically modern sense- I didn't make any snarky comments about being a robot. That post was intended to be a frank admission that you have to copy other decks to do well in competitive tournaments, but if you don't care about that, then you shouldn't copy other decks. It wasn't intended as insulting or sarcastic, but looking at it now, it could be taken thus. The result of text communication that lacks the tones of speech or body language we as a species so depend on to interpret meanings.

Back to business.
Dorynnos wrote:Alright. So I got rid of the build I had for the W/U deck (although I may still have I run some blue till I can afford all the cards in the following 2 decks I've built.)

First one is a Mono white deck with plenty of creature generation and plenty of heroic creature and plenty of triggers with a sideboard that will be able to counter anything I might encounter. Here is the link http://deckbox.org/sets/549212.

Next deck is a R/W with creature generation though a heroic card like Akroan Crusader, a few triggers for a of the heroic cards, and some instants that do direct damage. Here is that link http://deckbox.org/sets/549036
You have a lot of creatures in the W deck, but only two Brave the Elements. I'd consider swapping out the Gods Willing or Indestructible for two more. If you want the Gods Willing for scry, you might consider more cards with scry. There are some lands you could use, though I can't remember off-hand their names. Elpablo, little help there?

The WR deck needs some attention in the mana department. You have 4 Chained to the Rocks, but you only have 4 Mountains in the deck. You only have eight sources of red mana. I would straight up remove 4 Plains and put in 4 more Mountains, then do a few practice runs to make sure you get enough of both types. (You can pull practice hands on http://tappedout.net/ or other online sites, even if you don't own the cards to make a physical deck; I thought you could with Deckbox, but can't find the function now.)

EDIT: I also like Vexing Devil as a one drop in the WR deck, but he isn't standard legal anymore, so you can't use him unless the FNM group plays modern or another format.
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05-Dec-2013 15:24 (Last edited: 05-Dec-2013 15:25)
34
Temple of Triumph is what you want. You don't need a lot of mountains to turn on chained (also be aware it needs to say mountain in the "type" field of the card to count as a mountain, thus the temple is not a mountain). You just need "enough" 4 might be too few, but you might only need 1 more... testing will tell*shrug* Like i said in the other post. I would ex-nay most of the white in that build anyway.

If you plan to go to FNMs, standard is, usually what the format is. If you wanted to play modern, vexing devil is not the route you'd want to go for an aggro deck anyway. (Hint: vexing devil wasn't very good even while it was in standard).

Standard currently is, Return to Ravnica, Gatecrash, Dragon's Maze, M14, Theros. That's it.
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A correction. I said you only have 4 Mountains; Sacred Foundry counts for Chained to the Rocks, so you actually have 8. Doesn't change your red mana base, but probably enough Mountains for Chained to the Rocks to have 4 copies in the deck.
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05-Dec-2013 18:01 (Last edited: 05-Dec-2013 18:06)
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http://deckbox.org/sets/549212 alright is that better???

Just going to focus on the Mono Whit deck. The R/W just costs to much at the moment.
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I think the list has potential as is, it'll probably need some fine tuning once you start playing.
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