Teenage Mutant Ninja Turtles
releases on March 06, 2026!

Preorder now on CardKingdom Preorder now on TcgPlayer

Teenage Mutant Ninja Turtles
releases on March 06, 2026!

Preorder now on CardKingdom Preorder now on TcgPlayer
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Registered: 23-Jan-2014 19:31
I am fairly new to the game and this is my first hand at a standard deck. Any feedback would be appreciated!

Creatures:

2 Goblin Electromancer
3 Guttersnipe
2 Izzet Staticaster
2 Melek, Izzet Paragon
3 Mercurial Chemister (Card draw)
2 Satyr Firedancer
2 Young Pyromancer

Spells:

2 Dissolve
1 Firemind's Foresight
3 Flames of the Firebrand
2 Lightning Strike
3 Magma Jet
3 Shock
2 Thunderbolt
3 Voyage's End (Save my creatures when targeted. Mostly Melek.)

Artifacts:

2 Gorgon's Head (Equip to Firedancer, Chemister, or Staticaster for deathtouch damage.)
1 Pyromancer's Gauntlet

Lands:

4 Izzet Guildgate
10 Mountain
8 Island

Thanks!
Trade score 0 (100%)
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Registered: 23-Jan-2014 19:31
I'm an idiot. Thunderbolt is not standard. Considering replacing with 2 volcanic geyser instead? Late game can go off big, but still not unusable early game with Guttersnipe and Firedancer dealing extra damage?
Trade score 189 (100%)
Members
Registered: 05-Nov-2012 22:11
Just a few points I noticed:

Firedancer and Pyromancer should be upped to four. Take out the Electromancers and Staticasters, as most of your spells won't see a huge benefit from the reduced costs the Staticasters just don't really fit the rest of the deck.

Honestly, you'd get more value out of counter-magic than voyages end. Up dissolve to 4, and I might even add some syncopates. Other than that, up the burn spells to four ofs, and get to cookin'!
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