I've been trying to come up with a standard deck that uses Talrand, Sky Summoner as it's focal point and overwhelms the opponent with drakes, the issue is that I cannot for the life of me figure out what that could be, every time I do it the deck uses Talrand as a finisher, the best I've come up with that actually sort of works is this: http://deckbox.org/sets/196277, I'm not asking people to design a deck for me just to suggest cards that would work well with talrand, I'm wondering if some sort of blue green red ramp into tokens could work? Maybe with the new Krenko's Command and parallel lives?
I've been kicking around ideas for a Talrand deck (even though I don't even have any of them ;) ). But I was thinking just pure Izzet style R/B to be able to capitalize when RTR comes out. Talrand + lots of burn and counter spells + Reverberate/Increasing Vengeance + Chandra, the Firebrand. You'd just be dropping firebombs and controlling the board, drop Talrand and BAM we're talking LOTS of drakes.
I even had a thought about Archaeomancer + Ghostly Flicker and was trying to find some awesome ETB effect that would be able to provide the mana to do it infinitely - as you would play Arch, flicker him and (insert cool ETB card here), get the ghostly flicker back, rinse, repeat. Each one would give you more drakes.
I also like the idea of Charmbreaker Devils in there as another game winner, either by bringing back all the burning or just pumping it. But then again, Deadeye Navigator with said Archaeomancer would let you get all those spells back as you please at a cost of two mana per (which isn't bad if you want those Mana Leaks or Talrand's Invocations back ;) ).
In any event, you'd want to rock at least 2x Favorable Winds to ensure the drakes get at least big enough to face off with angels. You would also need some means to protect sir Talrand, as you KNOW he will be a prime target the second he hits the battlefield. Whether that comes in the form of flickering, counterspells, or hexproof equipment, I don't know, but I do know you would need some protection there (Elgaud Shieldmate anyone?)
I would be hesitant to bring green in as I've always thought two-color decks work better than three and outside of ramping, there isn't much reason to even bring green in there.
Now there is the possibility of pairing both Talrand AND Krenko in the same deck. It would be a beast to get the balance right, but man, could you imagine the flood of goblin and drake tokens?