Topic: Modern Merfolk

http://deckbox.org/sets/630463 <-- the link to the decklist.

I have a mono blue merfolk deck, and I'm wondering what should go in and what should come out. I looked through the list of mono blue merfolk on gatherer.wizards.com which was really helpful, but my problem with deckbuilding is that I get to the point where I like the deck as it is and I don't know what to take out because of the combinations I see. Spellbook is in there but not necessary because that's just a fuck it I can have as many cards in my hand as I want, plus I'm not even sure if its legal in Modern.

Any help is welcome, just as long as its not being given in a mean way.

Re: Modern Merfolk

I threw this together. 

http://deckbox.org/sets/639550?

Just a different take on it.

Re: Modern Merfolk

I really like your take on it and I can see how dropping some of the Heroic stuff I have (mostly for draw power, but that's a little bit redundant) and my only thing is I don't exactly have a budget for most of that. But I would, at some point, like to have a few Lord of Atlantis and Merrow Reejery as well as the Coralhelm Commander and I would take out the Triton Tactics and probably the Cancels as well as the Spellbook and Nyxborn Triton To fit those in. Plus, it probably wouldn't hurt to have Aether Vial and Sea's Claim to help make the deck win. I mean, Merfolk is really hard to go over 3-4 drop mana curve unless you throw in like Frostwind Invoker and Gravelgill Axeshark, although not entirely sure why a person would do that, nor the 6 drop Merfolk that came out sometime during the RTR block.

Re: Modern Merfolk

I've been working on putting together a Legacy Merfolk deck, so a lot of things worked in Modern too.

Re: Modern Merfolk

Fair enough. And I wish I had the money for my legacy deck. >.>" but I still haven't even figured out how to make it all work together and stay at 60 cards.

http://deckbox.org/sets/638506

I started it by trying to make it an Angel legacy deck, but then I was taken in by the idea of Elves and somehow I started trying to combine the two... That link is for my Legacy decklist and what I've done so far... I'm trying to stay away from it before I get so engrossed in working with it that I spend hours and miss my finals.

Re: Modern Merfolk

I would recommend Spreading Seas over Stratus Walk or Sea's Claim. I play Modern Merfolk (nicknamed "No Merfolkin Way") and even with the other cards being strong in the deck, Spreading Seas does SO MUCH work , its literally uncuttable 9 out of 10 matchups. Cutting off a color for an opponent, draw you a card, ups devotion (for some decks) AND makes your guys unblockable with Master of the Pearl Trident or Lord of Atlantis this card is the most underated card you could use.

Re: Modern Merfolk

Spreading Seas does look better than Stratus Walk and Sea's Claim however, it would just be another card I would have to proxy since I don't have a job currently and need to save so much of my money for meds and school and everything else, but the suggestions are nice and something for me to keep in mind. I would probably keep Wavecrash Triton in and figure out something else to trigger his Heroic ability so I can tap creatures down when I need to, however, now that I think about it, Merrow Reejerey does seem to be a better fit for that kind of thing.

Re: Modern Merfolk

Helios52 wrote:

I would recommend Spreading Seas over Stratus Walk or Sea's Claim. I play Modern Merfolk (nicknamed "No Merfolkin Way") and even with the other cards being strong in the deck, Spreading Seas does SO MUCH work , its literally uncuttable 9 out of 10 matchups. Cutting off a color for an opponent, draw you a card, ups devotion (for some decks) AND makes your guys unblockable with Master of the Pearl Trident or Lord of Atlantis this card is the most underated card you could use.

Drawing a card is nice.  I think I like the ability to mess with my opponents mana on turn 1.  Especially if they are playing a tron deck or something else really fast.

Actually Maybe run 4 of both.  Drop some spell countering.  If they don't have the mana they can't cast the spells. smile

Last edited by Talus21 (2014-03-18 18:17:07)

Re: Modern Merfolk

For spell countering, I think Thassa's Rebuff would fit really well considering it forces them to pay X where X is devotion to blue, and in a mono blue deck... That could add up fast, but I would also have stuff like Nullify and Dissolve in as well and maybe Negate.