Clarification:
I just want to say, whatever deck you decide is probably fine as long as it's executed well. Splashing to much puts strain on the manabase and is bad for agro, like the BW warriors you were trying earlier. Agro decks want to curve out and for that you need a large creature base with some spot removal to take care of things that get in the way. Midrange decks play about half removal half threats, but the threats have more impact on the board and demand answers. Like dragons.
As for this current iteration.
Still don't get the thought process behind dragon whisperer.
I think ugin might be a bad idea. He doesn't really do what you want here. This mardu dragons deck is a midrange deck and wants to keep a threat on board. Also getting to 8 mana can be problematic before you run out of gas. Sorin can be fine, in the right matchup, he does help against opposing dragons and the +1 helps your guys trade with rhinos and other bigger guys. The split on sarkhan/stormbreath is up to you, a meta call really. (if any, personally i think stormbreath is better atm and could be modern playble in the right meta, but sarkhan is cheap $$ and will be a likely replacement after rotation, that's just speculation though)
On rotation:
Building for standard after rotation is always a bad idea. There will be cards released out of the new set that will help define the format at that time. The best thing you can do to be ready for rotation is trade out of cards you're not playing, pick a deck and stick with it, and just try to pick up as many "powerful" cards that aren't rotating. IE: Fetches, planeswalkers, mythic creatures with powerful effects... etc. Though you'll never know if you picked up the right stuff until rotation.
Going forward:
That being said, you'll have to figure out what's important and what's not in your deck. I usually start with a netdeck and modify my cards based on my local meta. Some people thumb their noses at net decks, but if i was building a hot rod or a computer, or a bookshelf for that matter, I would do some research online first and usually you come up with a "template" to start from. Magic is no different, I'm no master craftsman and I'm not master deckbuilder either. I have a job and kids and don't have time to perfect a craft, which evaluating cards and deckbuilding is.
Some general tips for magic though that apply to any format. I don't know you're experience level with magic, but you seem to be going back and forth with these builds a lot.
1. Pick a deck and learn it. You'll do yourself a service by not switching decks all the time. Find something you like, of course, but then stick with it. If you know how to play your deck and know your outs in a given situation, then you'll be much better off. I chose temur at the start of Khans and never looked back. It's changed with each set and it's not highly favored at any particular time, but I place in my top 4/8 at FNMs with it more often than not. Turn 3 knucks, turn 4 stormbreath is pretty good
2. Know your format. KNow what decks are popular and how to beat them. PLan for the majority of your matches with your mainbaord and sideboard would be the 15 cards you need in matchups that are bad for you, or that you can't fit into your maindeck. Have a sidebaord plan. Know your oppoents potential outs.
3. Take advice, but come to your own conclusions. You know your play style best and what you feel comfortable with. As long as the principles of your deck are sound, manabse and color distribution, a cohesive plan, and a decent curve you can take it pretty much anywhere and do well.
Last edited by elpablo (2015-06-04 15:50:15)