27-Oct-2013 03:47
(Last edited: 27-Oct-2013 03:54)
1
Thoughts? - http://deckbox.org/sets/516004
I'm basically trying to win by Turn 4/5.
The Brave the elements in the trick to this deck, basically making everything unblockable by mono colored decks or mirror matches of dual color decks. It's a little weak to a verdict, but I can just side them out for Rootborn Defenses in that case.
TheVoice of Resurgence is basically a sacrificial lamb that I HOPE dies so I can get the token (If i had 4 there would be 4 there)
Some debates I've been having
Loxodon Smiter vs Boon Satyr. Boon Satyr is a little more versatile IF it makes it to Turn 5 (I don't want it to though) + The Smiter on turn 3 can't be dissolved (pretty important) in control matchups
Selesnya Charm vs. Giant Growth. I know the Charm is more versatile, especially the trample part if they are chump blocking, but 1 more damage and 1 less mana with the giant growth (On whatever gets through).
2 Advent of the Wurm enough? I mean they would require Turn 5/6 and I don't want to be hanging out there much anyway.
Also was thinking of replacing the Call of the Conclaves with Fabled Heros just for the Brave the Elements gameplan.
Oh and MAYBE even a couple Silence to basically stop them on turn 4 in their untap phase or something?
Thoughts?
Josh
I'm basically trying to win by Turn 4/5.
The Brave the elements in the trick to this deck, basically making everything unblockable by mono colored decks or mirror matches of dual color decks. It's a little weak to a verdict, but I can just side them out for Rootborn Defenses in that case.
TheVoice of Resurgence is basically a sacrificial lamb that I HOPE dies so I can get the token (If i had 4 there would be 4 there)
Some debates I've been having
Loxodon Smiter vs Boon Satyr. Boon Satyr is a little more versatile IF it makes it to Turn 5 (I don't want it to though) + The Smiter on turn 3 can't be dissolved (pretty important) in control matchups
Selesnya Charm vs. Giant Growth. I know the Charm is more versatile, especially the trample part if they are chump blocking, but 1 more damage and 1 less mana with the giant growth (On whatever gets through).
2 Advent of the Wurm enough? I mean they would require Turn 5/6 and I don't want to be hanging out there much anyway.
Also was thinking of replacing the Call of the Conclaves with Fabled Heros just for the Brave the Elements gameplan.
Oh and MAYBE even a couple Silence to basically stop them on turn 4 in their untap phase or something?
Thoughts?
Josh