this is a deck that i have tinkered with for a while. looking to see if anyone wants to give it a look-over and see what i need to tinker with. thanks everyone!
http://deckbox.org/sets/621870
http://deckbox.org/sets/621870
elpablo wrote:my .02... this is just about mill as a strategy and not about problems with your deck specifically... IE: 20 lands in this style of deck is asking for problems.
Mill is an alternate win condition that some decks can employ, but it's not "how" you win the game. You can't just mill your opponent to death and nothing else. It's a bit like a burn deck, but it's much less efficient. Here's some comparisons. If you assume their deck is their "life" total then best case you go first and they start at 52 life... So we'll compare cards in a dimir mill deck and a RW burn deck.
so 52 = 20 , cards in deck (CID) vs actual life (AL). here are some comparisons of mill cards vs direct damage cards because really that's what you're doing, you're attacking their life total directly.
Comparisons of like costed cards: mill vs burn
Shock, 1 CMC > 2 damage, 2/20 = 10% of their AL.
Tome Scour, 1 CMC> mill 5 , 5/52 = 9.6% of CID
Lightning Strike, 2 CMC > 3 damage, 3/20 = 15% of AL
Paranoid delusions, 2 CMC > mill 3, potential to cipher for more 3/52 = 5.8 % of their CID
Edit: i'd just like to say that the amount of creatures you need to run to make this effective are counter productive to the strategy and they're also very subject to removal. Mutavault is actually a decent target for a cipher effect, but all the ciphers cost to much and are garbage in general.
(boros burn doesn't play any 3 CMC bur spells, so i chose an efficient creature the use)
Chandra's Pheonix, 3 CMC > 2 damage, 2/20, 10% of AL
Pilfered plans, 3 CMC > mill 2, 3.8% of CID
Edit: you draw 2, sure, but the pheonix's ability is more relevant to the game plan they're employing. You're going to draw more mill that does nothing against their plan.
Storm Breath Dragon, 5 CMC > 4 damage, 4/20, 20% of AL
Jace, Memory Adpet, 5 CMC > 10 mill, 10/52, 19.2% of CID
if you look at it this way, even in my examples only a couple of the cards come close to providing the same "life total" reduction you get with straight burn. Here's the kicker though... all the spells I mentioned also, impact the board, you can't remove or block opposing threats with any of these mill cards except jace, but he just dies to opposing creatures.
So in order to "burn" your opponent to death with mill you have to include a bunch of cards that don't impact or interact with the board at all. Not to mention that, decks like UW control run elixir of immortality and just do a better ob of control than your deck does. Aggro decks won't care if you mill them they're going to beat you before get there and your counter spells come online too late to stop their big threats with no board wipes.
So how do you "win" as mill? You _have_ to control the board there's no other way to do it, and employ a powerful mill card to "finish" the game and be able to protect it. Esper is the only deck can do that right now, and you _must_ run the UW shell in order to appropriately control the game and then use ashiok/jace to finish the job with mill... also keep in mind that cards like psychic strike while moving your mill plan forward do nothing to help you find answers to the next threat like dissolve does... I can't tell you the number of times i dissolved a threat only to scry away a land and top deck another answer.
Mono black splash U "might" be able to do this strategy with ashiok/phenax, but you'd be sacrificing some of the 1-1 answers it uses to grind out the game for alternate win condition it doesn't need to employ to win.
TLDR: If you want to have fun games at the kitchen table with mill, by all means go ahead... but know that mill is a bad strategy, mill cards are bad for the value they provide and they don't do anything for your board.
friends don't let friends play mill... the more you know...