Arlinn, the Pack's Hope // Arlinn, the Moon's Fury -
Innistrad: Midnight Hunt, # 307
Info on All Printings



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Statistics
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447 decks
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Formats Standard: NotLegal Pioneer: Legal Modern: Legal Legacy: Legal Vintage: Legal Commander: Legal Brawl: NotLegal Draft: Legal Cube: Legal Tiny Leaders: NotLegal Pauper: NotLegal Singleton: Legal Premodern: NotLegal Oathbreaker: Legal Fat Stack: Legal Prismatic: Legal Vanguard: Legal Historic: Legal Other: Legal
Rules Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.
−3: Create two 2/2 green Wolf creature tokens.
//
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
+2: Add .
0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Mana Cost
Type Legendary Planeswalker - Arlinn // Legendary Planeswalker - Arlinn
Links ScryfallWizards of the Coast Gatherer

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