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Formats | Standard: Legal Pioneer: Legal Modern: Legal Legacy: Legal Vintage: Legal Commander: Legal Brawl: Legal Draft: Legal Cube: Legal Tiny Leaders: NotLegal Pauper: NotLegal Singleton: Legal Premodern: NotLegal Oathbreaker: Legal Fat Stack: Legal Prismatic: Legal Vanguard: Legal Historic: Legal Other: Legal |
Rules | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. |
Mana Cost | // |
Type | Enchantment - Room // Enchantment - Room |
Links | Scryfall |