GO TO JAIL
![](https://s.deckbox.org/images/icon_spacer.gif)
![](https://s.deckbox.org/system/images/mtg/cards/439397.jpg)
![](https://s.deckbox.org/images/icon_spacer.gif)
It only takes 30 seconds to sign up. You can start by Clicking here.
![](https://s.deckbox.org/images/icon_spacer.gif)
![](https://s.deckbox.org/images/icon_spacer.gif)
Formats | Standard: NotLegal Pioneer: NotLegal Modern: NotLegal Legacy: NotLegal Vintage: NotLegal Commander: NotLegal Brawl: NotLegal Draft: Legal Cube: Legal Tiny Leaders: NotLegal Pauper: NotLegal Singleton: NotLegal Premodern: NotLegal Oathbreaker: NotLegal Fat Stack: Legal Prismatic: Legal Vanguard: Legal Historic: NotLegal Other: Legal |
Rules | When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield. At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL. |
Mana Cost | ![]() |
Type | Enchantment |
Links | Wizards of the Coast Gatherer |