Hall of Storm Giants
•
Adventures in the Forgotten Realms Ampersand Promos
(AFR_AMP #257)
•
5 total printings

(AFR_AMP #257)


It only takes 30 seconds to sign up. You can start by Clicking here.

Deckbox Price
$32.97

Buy on TcgPlayer
$34.99
TcgPlayer Low
$34.97
Cardmarket
€68.07
Buy on CardKingdom
$24.99

Translations |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Formats |
Legal In:
Brawl, Commander, Duel Commander, Fat Stack, Historic, Legacy, Modern, Oathbreaker, Pioneer, Prismatic, Singleton, Tiny Leaders, Vanguard, Vintage
Not Legal In:
Alchemy, Pauper, Pauper Commander, Penny Dreadful, Premodern, Standard, Standard Brawl
|
Rules | If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. : Add . : Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) |
Type | Land |
External Links | Scryfall • Wizards of the Coast Gatherer |