Jumbo Imp
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Formats | Standard: NotLegal Pioneer: NotLegal Modern: NotLegal Legacy: NotLegal Vintage: NotLegal Commander: NotLegal Brawl: NotLegal Draft: Legal Cube: Legal Tiny Leaders: NotLegal Pauper: NotLegal Singleton: NotLegal Premodern: NotLegal Oathbreaker: NotLegal Fat Stack: Legal Prismatic: Legal Vanguard: Legal Historic: NotLegal Other: Legal |
Rules | Flying As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result. At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result. At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result. |
Mana Cost | ![]() ![]() |
Type | Creature - Imp |
Links | Wizards of the Coast Gatherer |