Suspicious Stowaway // Seafaring Werewolf -
Innistrad: Midnight Hunt, # 80
Info on All Printings



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Statistics
312 tradelists

33 wishlists

204 decks
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Formats Standard: NotLegal Pioneer: Legal Modern: Legal Legacy: Legal Vintage: Legal Commander: Legal Brawl: NotLegal Draft: Legal Cube: Legal Tiny Leaders: Legal Pauper: NotLegal Singleton: Legal Premodern: NotLegal Oathbreaker: Legal Fat Stack: Legal Prismatic: Legal Vanguard: Legal Historic: Legal Other: Legal
Rules Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
//
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Mana Cost
Type Creature - Human Rogue Werewolf // Creature - Werewolf
Links ScryfallWizards of the Coast Gatherer

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