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Main Deck - 52 cards, 20 distinct
Columns
Name  Race Type Cost Edition
Unit (27)
3 Beastman Shaman Chaos Unit 3 + The Iron Rock
3 Braying Gor Chaos Unit 2 + The Burning of Derricksburg
1 Bule, Lord of Pus Chaos Unit 5 + Path of the Zealot
2 Esli'an Chaos Unit 3 + The Silent Forge
3 Festering Nurglings Chaos Unit 2 + Core Set
3 Keeper of Secrets Chaos Unit 6 + Fiery Dawn
3 Khorvak Grimbreath Chaos Unit 3 + The Inevitable City
3 Savage Marauders Chaos Unit 3 + Core Set
3 Screamers of Tzeentch Chaos Unit 3 + The Inevitable City
3 Shaggoth Chaos Unit 5 + The Inevitable City
Tactic (9)
3 Blood Summoning Chaos Tactic 0 + March of the Damned
2 Cloying Quagmire Chaos Tactic 2 + March of the Damned
2 Seduced by Darkness Chaos Tactic 0 + Core Set
2 Seductive Delusion Chaos Tactic 2 + Legends
Support (16)
1 Daemonsword Chaos Support 2 + Warpstone Chronicles
3 Den of Iniquity Chaos Support 2 + Omens of Ruin
3 Disc of Tzeentch Chaos Support 0 + Karaz a Karak
3 Effulgent Boils Chaos Support 1 + The Fall of Karak Grimaz
3 The Bleeding Wall Chaos Support 2 + The Inevitable City
3 Wall of Maggots Chaos Support 1 + The Inevitable City
Sideboard - 1 cards, 1 distinct
Name  Race Type Cost Edition
Unit (1)
1 Mounted Marauders Chaos Unit 4 + Rising Dawn

Notes
 
Corrupt the opponent and yourself too. Khorvak Grimbreath and Disks of Tzeentch will make your warriors flood over the corrupted enemy units.

Works very nicely. Was dismantled to give space to Skarbrand's Corruption, a deck combining the idea of this one with sickness and unit control.
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