Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$1,294.12

0 Likes 1 Comments
Avg. CMC 3.52
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 81 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (10)
1 Burnished Hart
$0.11 Artifact Creature - Elk
1 Chandra, Fire of Kaladesh // Chandra, Roaring Flame
$2.51 Legendary Creature - Human Shaman // Legendary Planeswalker - Chandra
1 Charmbreaker Devils
$0.11 Creature - Devil
1 Guttersnipe
$0.22 Creature - Goblin Shaman
1 Harsh Mentor
$0.26 Creature - Human Cleric
1 Heartless Hidetsugu
$2.27 Legendary Creature - Ogre Shaman
1 Jaya Ballard, Task Mage
$0.31 Legendary Creature - Human Spellshaper
1 Kazuul, Tyrant of the Cliffs
$0.24 Legendary Creature - Ogre Warrior
1 Neheb, the Eternal
$5.64 Legendary Creature - Zombie Minotaur Warrior
1 Solemn Simulacrum
$0.65 Artifact Creature - Golem
Instant (5)
1 Chaos Warp
$0.90 Instant
1 Comet Storm
$0.87 Instant
1 Fall of the Titans
$0.30 Instant
1 Price of Progress
$5.14 Instant
1 Shattering Pulse
$0.26 Instant
Sorcery (12)
1 Blasphemous Act
$2.08 Sorcery
1 Gamble
$5.79 Sorcery
1 Insult // Injury
$0.65 Sorcery // Sorcery //
1 Mizzium Mortars
$0.72 Sorcery
1 Past in Flames
$1.59 Sorcery
1 Red Sun's Zenith
$0.46 Sorcery
1 Reforge the Soul
$7.31 Sorcery
1 Rolling Earthquake
$79.99 Sorcery
1 Star of Extinction
$1.19 Sorcery
1 Sweltering Suns
$0.15 Sorcery
1 Vandalblast
$2.86 Sorcery
1 Wheel of Fortune
$278.30 Sorcery
Artifact (21)
1 Caged Sun
$2.12 Artifact
1 Codex Shredder
$0.18 Artifact
1 Crucible of Worlds
N/A Artifact
1 Dreamstone Hedron
$0.11 Artifact
1 Elixir of Immortality
$0.62 Artifact
1 Expedition Map
$2.07 Artifact
1 Gauntlet of Might
$589.99 Artifact
1 Gauntlet of Power
$2.80 Artifact
1 Gilded Lotus
$1.23 Artifact
1 Hedron Archive
$0.15 Artifact
1 Ichor Wellspring
$0.42 Artifact
1 Mind Stone
$0.18 Artifact
1 Mind's Eye
$3.52 Artifact
1 Mirage Mirror
$1.27 Artifact
1 Mycosynth Wellspring
$0.18 Artifact
1 Scroll Rack
$16.24 Artifact
1 Sensei's Divining Top
$23.33 Artifact
1 Sol Ring
$1.25 Artifact
1 Spine of Ish Sah
$0.56 Artifact
1 Tamiyo's Journal
$2.20 Legendary Artifact
1 Trading Post
$0.48 Artifact
Enchantment (11)
1 Burning Earth
$3.47 Enchantment
1 Citadel of Pain
$2.33 Enchantment
1 Dictate of the Twin Gods
$2.65 Enchantment
1 Furnace of Rath
$5.94 Enchantment
1 Leyline of Punishment
$1.86 Enchantment
1 Outpost Siege
$0.22 Enchantment
1 Price of Glory
$9.72 Enchantment
1 Pyrostatic Pillar
$0.51 Enchantment
1 Repercussion
$7.41 Enchantment
1 Spellshock
$4.68 Enchantment
1 Sulfuric Vortex
$0.62 Enchantment
Planeswalker (7)
1 Chandra Ablaze
$4.11 Legendary Planeswalker - Chandra
1 Chandra, Flamecaller
$0.39 Legendary Planeswalker - Chandra
1 Chandra, Pyromaster
$0.75 Legendary Planeswalker - Chandra
1 Chandra, the Firebrand
$1.41 Legendary Planeswalker - Chandra
1 Chandra, Torch of Defiance
$2.08 Legendary Planeswalker - Chandra
1 Daretti, Scrap Savant
$2.50 Legendary Planeswalker - Daretti
1 Koth of the Hammer
$2.59 Legendary Planeswalker - Koth
Land (34)
1 Arid Mesa
$16.14 Land
1 Bloodstained Mire
$23.83 Land
1 Buried Ruin
$0.81 Land
1 Deserted Temple
$13.00 Land
1 Glacial Chasm
$8.34 Land
1 Madblind Mountain
$0.42 Land - Mountain
1 Maze of Ith
$5.07 Land
20 Mountain
$0.11 Basic Land - Mountain
1 Myriad Landscape
$0.17 Land
1 Nykthos, Shrine to Nyx
$33.16 Legendary Land
1 Scalding Tarn
$19.35 Land
1 Thespian's Stage
$2.13 Land
1 Valakut, the Molten Pinnacle
$25.94 Land
1 Vesuva
$15.36 Land
1 Wooded Foothills
$25.18 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Comments
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  • Brandon (02-Mar-2018 04:18)

    Here are the cards I'd cut:

    1. Collective Defiance - You have enough draw, and do you really want to copy this?

    2. Gauntlet of Might - Hit mountains so duals other people run benefit from this. You have so much ramp do you really need THAT much?

    3. Pyromancer's Guantlet - you only have a few red burn spells and do you need them to do 2 more damage? Plus how often are you going to use Chandra's to shoot for damage?

    4. Staff of Nin - You have so much draw and is the 1 damage once around the turn worth it?

    5. Mind Moil - Talked about this. Seems iffy in an artifact heavy deck.

    6. Pyrohemia - Seems sluggish. Has some synergy with other items in the list, but once you're able to wipe the board with it, you're going to spending about the same mana and the enchantment will still just die, plus it's harder to get back later.

    7. Sulforic Vapors - less good than Pyromancer's Guantlets and is harder to bring back.

    8. Tectonic Instability - Seems counteractive to a couple  other enchantments you want to run more.