Type: Deck Idea
Format (legal 👍) comCommander
Approx. Value:
$8,775.28

1 Likes 7 Comments
Commander:
Avg. CMC 1.79
Card Color Breakdown
Card Type Breakdown

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Main Deck - 99 cards, 99 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (6)
1 Baral, Chief of Compliance
$2.00 Legendary Creature - Human Wizard
1 Dark Confidant
$6.66 Creature - Human Wizard
1 Dauthi Voidwalker
$12.07 Creature - Dauthi Rogue
1 Notion Thief
$2.38 Creature - Human Rogue
1 Opposition Agent
$26.41 Creature - Human Rogue
1 Thassa's Oracle
$18.94 Creature - Merfolk Wizard
Instant (33)
1 Ad Nauseam
$17.59 Instant
1 Arcane Denial
$3.55 Instant
1 Brainstorm
$1.04 Instant
1 Cabal Ritual
$13.16 Instant
1 Chain of Vapor
$13.60 Instant
1 Counterspell
$1.18 Instant
1 Cyclonic Rift
$30.17 Instant
1 Dark Ritual
$1.89 Instant
1 Delay
$2.11 Instant
1 Demonic Consultation
$16.44 Instant
1 Dispel
$0.23 Instant
1 Entomb
$10.44 Instant
1 Flusterstorm
$28.14 Instant
1 Force of Will
$63.17 Instant
1 Impulse
$0.15 Instant
1 Intuition
$161.44 Instant
1 Lim-Dûl's Vault
$4.54 Instant
1 Mana Drain
$40.26 Instant
1 Miscast
$1.42 Instant
1 Muddle the Mixture
$1.45 Instant
1 Mystical Dispute
$0.33 Instant
1 Mystical Tutor
$8.83 Instant
1 Negate
$0.12 Instant
1 Pact of Negation
$10.96 Instant
1 Plunge into Darkness
$3.04 Instant
1 Pongify
$6.07 Instant
1 Quick Study
$0.14 Instant
1 Rapid Hybridization
$2.63 Instant
1 Rowan's Grim Search
$0.07 Instant
1 Spell Pierce
$0.16 Instant
1 Swan Song
$11.96 Instant
1 Tainted Pact
$19.34 Instant
1 Vampiric Tutor
$37.90 Instant
Sorcery (15)
1 Demonic Tutor
$40.75 Sorcery
1 Gitaxian Probe
$3.98 Sorcery
1 Grim Tutor
$59.53 Sorcery
1 Imperial Seal
$1,000.00 Sorcery
1 Night's Whisper
$1.37 Sorcery
1 Ponder
$2.62 Sorcery
1 Preordain
$0.77 Sorcery
1 Serum Visions
$0.69 Sorcery
1 Sleight of Hand
$0.66 Sorcery
1 Timetwister
$4,297.66 Sorcery
1 Toxic Deluge
$7.28 Sorcery
1 Unearth
$0.22 Sorcery
1 Whispering Madness
$1.50 Sorcery
1 Windfall
$3.03 Sorcery
1 Yawgmoth's Will
$167.14 Sorcery
Artifact (14)
1 Arcane Signet
$0.42 Artifact
1 Chrome Mox
$110.57 Artifact
1 Dimir Signet
$0.83 Artifact
1 Fellwar Stone
$0.84 Artifact
1 Grim Monolith
$273.26 Artifact
1 Lotus Petal
$18.23 Artifact
1 Mana Crypt
$184.24 Artifact
1 Mana Vault
$49.43 Artifact
1 Mind Stone
$0.18 Artifact
1 Mox Diamond
$556.31 Artifact
1 Mox Opal
$78.88 Legendary Artifact
1 Sensei's Divining Top
$24.06 Artifact
1 Sol Ring
$1.30 Artifact
1 Talisman of Dominance
$1.35 Artifact
Enchantment (3)
1 Mystic Remora
$5.36 Enchantment
1 Necropotence
$12.49 Enchantment
1 Rhystic Study
$38.97 Enchantment
Land (28)
1 Ancient Tomb
$88.55 Land
1 Bloodstained Mire
$24.62 Land
1 City of Brass
$11.69 Land
1 Command Tower
$0.17 Land
1 Darkslick Shores
$4.96 Land
1 Darkwater Catacombs
$0.19 Land
1 Fetid Pools
$0.69 Land - Island Swamp
1 Flooded Strand
$23.97 Land
1 Hall of the Bandit Lord
$13.62 Legendary Land
1 Island
$0.09 Basic Land - Island
1 Mana Confluence
$47.08 Land
1 Marsh Flats
$14.63 Land
1 Minamo, School at Water's Edge
$56.85 Legendary Land
1 Misty Rainforest
$19.24 Land
1 Morphic Pool
$14.01 Land
1 Polluted Delta
$29.18 Land
1 Prismatic Vista
$28.80 Land
1 Scalding Tarn
$18.89 Land
1 Snow-Covered Island
$1.78 Basic Snow Land - Island
1 Snow-Covered Swamp
$1.03 Basic Snow Land - Swamp
1 Sunken Hollow
$0.28 Land - Island Swamp
1 Sunken Ruins
$27.33 Land
1 Swamp
$1.02 Basic Land - Swamp
1 Underground River
$4.35 Land
1 Underground Sea
$746.89 Land - Island Swamp
1 Urborg, Tomb of Yawgmoth
$41.45 Legendary Land
1 Verdant Catacombs
$15.88 Land
1 Watery Grave
$12.14 Land - Island Swamp
Sideboard - 0 cards, 0 distinct
No cards here. :(

Comments
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  • Andy (15-Dec-2022 01:06)

    this is a sweet deck too Luthea!

     
    • Luthea Soract (15-Dec-2022 17:44)

      Thanks buddy!


       
  • Olivier Perrier-Maurel (16-Aug-2020 15:42)

    Hi, 

    thanks for the comment on my Dralnu deck. Love your more CEDH approach to the deck with consultation/pact. If I had those cards I would definitely play them in my Dralnu list since I see this commander has a glass canon build with quick finishers.

     
  • Troy (05-Aug-2020 01:39)

    I'm pretty sure your at least a year or two ahead of me in experience, and this is in a style I'm not adept in. So I apologise because I won't be able to offer any advice. All I can do is guess how it works and that could show how well you constructed it? What I think it does is dig for a win con ; Jace / Aetherflux, and it uses control to stop opponents until you can get to them. And you use your commander primarily to get spells back.

     
    • Luthea Soract (05-Aug-2020 02:08)

      You're mostly correct. However the purpose of the general is two-fold: First it serves as a late game value engine, secondly it simultaneously converts into a control shell by flashing back removal and counterspells to hold off your opponents until you can win. It's ok if you don't have a lot of experience in competitive commander, but for someone with not a lot of experience you figured out the deck really well. 

       
      • Troy (05-Aug-2020 07:29)

        Thank you! I'm pretty sure I'd be hitting my first or second year soon. But I started playing Magic around Ixalan. Which might explain my love for tribal decks.

         
        • Luthea Soract (05-Aug-2020 08:59)

          Good for you, I've been playing since 2003 and it's a great game!